I’ve been lurking through the forums for a while now and after going through the AST changes firsthand, I’ve decided to put in my opinion to the discussion.
First, I’ve only just gotten into the game around a little over a month ago. I’ve just reached the city of Kugane. I’ve played AST upon reaching Ishgard and have played most of the dungeons and content up to my point in the game. I haven’t had the longest time with the class but going through the forums, most of the problems with the jobs is similar.
Before I begin, I’d like to list all the problems I’ve read about here:
- Divination feels weak/underwhelming for the buff it gives and how long the cooldown is
- Heal potency are on the lower end
- Celestial Opposition (CO) heal is weak, for the 2-minute cooldown it has.
- Collective Unconscious (CU) potency being weak
- Seals only registering when in combat
- Seals having no use outside of group content
- Horoscope being forgettable, meaning it doesn’t act like Earthly Star and goes off once duration ends
I agree with all the problems stated above, I feel that AST could be improved with some tweaks here and there.
Divination
Divination is a 15 sec. party damage buff of 2%/4%/6% within a 180 second cooldown (3 Minutes) based on 1/2/3 different seals you have acquired by playing AST’s cards. Right now, the 3-minute cooldown doesn’t justify such a short duration and could use some tweaks here an there.
My suggestion is that while the potency increases with each seal, the effects also changes
1 Seal – Gives 2% Damage
2 Different Seals – Gives 4% Damage and 4% Defense
3 Different Seals – Gives 6% Damage, 6% Defense, and 6% Critical Rate
This, in turn, justifies the 3-minute cooldown that Divination have while also retaining the Old AST, moreso it's my "hopeful" changes to AST
Another suggestion I have for Divination is to bring back AST’s Buff Extension like how CO used to function. This time, the extension also increases with having different types of seals.
1 Seal – Gives 2% Damage and Extend buffs to self and party by 5 second
2 Different Seals – Gives 4% Damage and Extend buffs to self and party by 10 second
3 Different Seals – Gives 6% Damage and Extend buffs to self and party by 15 second
My favorite part of AST was that I could increase a person’s buff duration or the party’s durations. Being able to extend buff durations once again should justify the 180 cooldown of Divination as well as some of the HoT duration being reduced down.
Last suggestion for Divination would be nothing. Instead of Divination being the “Defining Class Skill” it feels as if there is a counter part to Divination that also uses the Seal Mechanic but was scrapped out last minute. At this time, AST cards can Draw cards ways faster than before and getting 3 different seals up for Divination is possible with 3 Redraws and Sleeve Draw resetting Draw’s cooldown.