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  1. #1
    Player
    Hopecord's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    73
    Character
    Quina Quen
    World
    Spriggan
    Main Class
    Gunbreaker Lv 80

    Living Dead & Superbolide need fixing

    To start, those two invulnerability abilities are the weakest for obvious reasons, one of them is you are very dependent on others to save you (since you immediately require heals) so the said invulnerability isn't so invulnerable.


    Both Hallowed Ground and Holmgang, are independent with fairly reasonable drawback and balance, since HG is just perfect it has the longest cooldown, while holmgang has the shortest with a binding in spot drawback.


    I will put my suggestion and hopefully you have yours, keep in mind the balance, we need an independent abilities with fair drawback points.


    Living Dead: the same but grants you the ability to self heal from your weapon skills (at x? potency if needed) , you don't have to get to full HP. so whatever damage you do will transfer as HP at the end of the effect.
    This way at least the drawback is fair and reasonable, and you won't rely on healers, in my opinion of course.


    Superbolide: since it is as of now a stupid and weak HG, I suggest it to be either


    - %100 invul for 12 sec however stop your auto-attack and moving will cancel it (like PLD Passage of Arms) with cd shorter than HG a bit.



    or


    - grants you immunity to debuffs and has %100 damage reduction for the first 3 seconds (like embolden) reduces each 3 second for 12s. ( 0-3s at %100, 3-6s at %90 6-9s at %80 9-12s at %70) with a fairly long cd time.


    obviously these are my suggestion while having in mind to have both both fair, balanced with reasonable drawback. I'd like to see yours, thanks for your time.
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    Last edited by Hopecord; 07-04-2019 at 06:13 PM.

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