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  1. #1
    Player
    Hopecord's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    73
    Character
    Quina Quen
    World
    Spriggan
    Main Class
    Gunbreaker Lv 80

    Living Dead & Superbolide need fixing

    To start, those two invulnerability abilities are the weakest for obvious reasons, one of them is you are very dependent on others to save you (since you immediately require heals) so the said invulnerability isn't so invulnerable.


    Both Hallowed Ground and Holmgang, are independent with fairly reasonable drawback and balance, since HG is just perfect it has the longest cooldown, while holmgang has the shortest with a binding in spot drawback.


    I will put my suggestion and hopefully you have yours, keep in mind the balance, we need an independent abilities with fair drawback points.


    Living Dead: the same but grants you the ability to self heal from your weapon skills (at x? potency if needed) , you don't have to get to full HP. so whatever damage you do will transfer as HP at the end of the effect.
    This way at least the drawback is fair and reasonable, and you won't rely on healers, in my opinion of course.


    Superbolide: since it is as of now a stupid and weak HG, I suggest it to be either


    - %100 invul for 12 sec however stop your auto-attack and moving will cancel it (like PLD Passage of Arms) with cd shorter than HG a bit.



    or


    - grants you immunity to debuffs and has %100 damage reduction for the first 3 seconds (like embolden) reduces each 3 second for 12s. ( 0-3s at %100, 3-6s at %90 6-9s at %80 9-12s at %70) with a fairly long cd time.


    obviously these are my suggestion while having in mind to have both both fair, balanced with reasonable drawback. I'd like to see yours, thanks for your time.
    (0)
    Last edited by Hopecord; 07-04-2019 at 06:13 PM.

  2. #2
    Player
    Cosaint's Avatar
    Join Date
    Jul 2017
    Posts
    38
    Character
    Olefin Raydric
    World
    Coeurl
    Main Class
    Dark Knight Lv 80
    Living Dead: Remove 100% HP healing requirement.
    Superbolide: Apply Invulnerability before losing HP.
    (4)

  3. #3
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    To be fair, I've only ever had to really use Superbolide once, and if I hadn't I would've died. I was in Bardam's Mettle yesterday with a healer that couldn't seem to do anything, and despite using all my defensive cooldowns they still couldn't save me, so I used Superbolide right as I was about to die, so lowering my HP to 1 didn't change anything.

    Stuff like Living Dead and Superbolide aren't meant to be "oh I just don't want to take damage now" skills, they're "I'm basically dead anyway, so I'd like to stop taking damage for a few seconds" skills. Using Superbolide at the wrong time and draining your health or using Living Dead and not getting healed enough isn't a flaw in the design if the skills, it means the people involved are Bad.

    I would prefer it if Superbolide didn't instantly lower my HP to 1, but it doesn't really server a lot of purposes outside "I almost died" anyway, so.
    (3)

  4. #4
    Player
    Vercinotrix's Avatar
    Join Date
    Jun 2014
    Posts
    129
    Character
    Verina Terix
    World
    Famfrit
    Main Class
    Gunbreaker Lv 90
    Instead of lowering it to 1 cut current hp by 50%
    (1)

  5. #5
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    I feel like they're fine right now but living dead should just cut the hp boost requirement to only need half it's health back at least to remove walking dead. Shouldn't take several big heals or a whole benediction to remove. Superbolide just apply an invincibility effect instead of "can't go below 1". That way, both have a risk at play in trade for their invincibility. Or make walking dead esuna-able.
    (0)
    Last edited by Valic; 07-05-2019 at 12:45 AM.

  6. #6
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Living Dead: Require only 50% HP to be healed.
    Superbolide: Applies Invincibility for the duration. Reduces HP by 12% of max HP per second (total of 96%) to a minimum of 1.
    (0)

  7. #7
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Acidblood View Post
    Living Dead: Require only 50% HP to be healed.
    Superbolide: Applies Invincibility for the duration. Reduces HP by 12% of max HP per second (total of 96%) to a minimum of 1.
    That first one I said, the latter sounds worse than it currently is. You'd use it at low health and the healer would keep trying to heal you back up to norm only to watch your HP just deplete every second.
    (2)

  8. #8
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    What's with people complaining so much about Superbolide ? Didn't they realise that it makes you impervious to most attacks and not just unable to die unlike LD and Holmgang ? That's actually really strong lol. You take no damage at all while WAR and DRK still take full damage, making it way easier to top a GNB off after its invuln than a DRK or a WAR.
    (6)

  9. #9
    Player
    Hopecord's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    73
    Character
    Quina Quen
    World
    Spriggan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Freyyy View Post
    What's with people complaining so much about Superbolide ? Didn't they realise that it makes you impervious to most attacks and not just unable to die unlike LD and Holmgang ? That's actually really strong lol. You take no damage at all while WAR and DRK still take full damage, making it way easier to top a GNB off after its invuln than a DRK or a WAR.

    the thing is, popping LD and Superbolide is kinda a death sentence in itself unless saved by others (for instance LD in solo content for example means you'll die which is not the case for either HG or holmgang, Superbolide fair no better since it puts your health to 1 HP and you'll soon die unless saved or the target died/disappeared). I don't want the skills to be HG clones, but a valuable ones that serves as the job's best cd without the need for others to save your hide.
    (0)

  10. #10
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    After using Superbolide "right" (because I had to) I think the ability is fine. For 1 min less recast time, you get a 8 sec HG with the only drawback of dropping to 1 HP (which you would've anyway). You can still get healed during the 8s duration and not lose any HP (means the HP you restore during those 8s will not deplete).

    Just watch out something like this doesn't happen

    LD, I think should be like Holmgang with its current pre-effect. Grant LD effect, apply WD once 1 HP is hit. Reduce duration of WD to 6s or 7s, remove the healing requirement.

    Hallowed Ground is overpowered anyway. Yoshi said so, too, in an interview regarding tank invuls.
    (0)

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