Not sure why people keep rating WAR above DRK when WAR is quiet literally just DRK but with less to pay attention to and do. I get that not everyone likes the change, but that doesn't make WAR any less boring.

Not sure why people keep rating WAR above DRK when WAR is quiet literally just DRK but with less to pay attention to and do. I get that not everyone likes the change, but that doesn't make WAR any less boring.

It's pretty clear PLD is hands down the best tank, considering it has both the most utility and the most damage like if a RDM arbitrarily did more damage than a BLM.
And its pretty funny to me that, as boring as it is, people are defining DRK more on Delirium than in TBN. That thing is HUGE
Wow, I'm surprised so many people rated PLD as #1. I haven't touched it since the beginning of 4.0: Inner Realease is too damn fun. After looking at PLD skills on the job guide, makes me want to pick up the sword and board and try it out.
Tanks be Like....
^just remember than when people said #1 for PLD is that PLD has the best overall tank quality. if you are looking for pure damage i think WAR GNB and DRK still doing better, though i dont know which one is better from those three.
It's GNB, then PLD. But considering PLD kit, yeah PLD #1. DPS is 200-300 between tanks at high level right now.
Havent played all of them but...
1) WAR
But im biased cause its my first 80 and its my main so..
2)PLD
Prolly the 3rd tank i level, but their kit was always fun in SB and now that its got actual aoe damage im lookin forward to leveling it
3)GNB
Only got them at 60, but the rotation is already evident and its plenty fun to manage. Gonna level em next
4) DRK
I only picked up drk in SB, but they were plenty fun despite me not knowing the optimal rotation. Now, I dont even see a rotation other than "use everything, wait 90 seconds and do it again." The only tank im not looking forward to level.
(I get that war is similar but i come to drk for a different playstyle than war)

Purely from a gameplay perspective (i.e. IDGAF about minor DPS differences on a TANK) from what I have played so far:
#1 DRK has a good flow with plenty (but not too much) to do most of the time and TBN is hands down the best and most satisfying / impactful of the frequent mitigation abilities. Not every ability feels great though; Salted Earth is clunky and weak, Abyssal Drain cooldown is too long, and Living Dead can still be a pain for healers.
#2 PLD has a diverse toolkit with something for any situation. It's all kind of middle of the road though (except maybe Hallowed Ground), so while PLD has no weaknesses it rarely feels impactful either. Oh, and the Block nerf sucks.
#3 WAR is basically the same as it was in SB; I-Win every 90s and 80s of 1-2-3 zzzzz. Ok it's not that bad, but it still feels like everything revolves around Inner Release / Infuriate with nothing really earned; i.e. there is no preparation, or well managed resources, it's just press a button and Hulk, Smash.
#4 GNB has too many buttons that all do the same thing (i.e. GCD damage) and a (seemingly; haven’t fully tested it) weak mitigation kit; it feels the most like a DPS with extra HP and I'm not a fan of it at all.
Last edited by Acidblood; 07-08-2019 at 06:28 PM.
I would probably rank GNB last cause its defensive CD is on a weaker side.
I would say.
PLD
WAR
GNB
DRK
Drive it like u stole it

I've said it many times, and i'll say this for as long as GNB is a tank. Point #4 is exactly what happens when you shoehorn a job which has DPS aesthetics into a TANK job. Not a fan of it too.Purely from a gameplay perspective (i.e. IDGAF about minor DPS differences on a TANK) from what I have played so far:
#1 DRK has a good flow with plenty (but not too much) to do most of the time and TBN is hands down the best and most satisfying / impactful of the frequent mitigation abilities. Not every ability feels great though; Salted Earth is clunky and weak, Abyssal Drain cooldown is too long, and Living Dead can still be a pain for healers.
#2 PLD has a diverse toolkit with something for any situation. It's all kind of middle of the road though (except maybe Hallowed Ground), so while PLD has no weaknesses it rarely feels impactful either. Oh, and the Block nerf sucks.
#3 WAR is basically the same as it was in SB; I-Win every 90s and 80s of 1-2-3 zzzzz. Ok it's not that bad, but it still feels like everything revolves around Inner Release / Infuriate with nothing really earned; i.e. there is no preparation, or well managed resources, it's just press a button and Hulk, Smash.
#4 GNB has too many buttons that all do the same thing (i.e. GCD damage) and a (seemingly; haven’t fully tested it) weak mitigation kit; it feels the most like a DPS with extra HP and I'm not a fan of it at all.
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