I'm curious to hear the opinions. In the current build of FF14, I'd like to know what you guys think about the current Tank balance. Which Tank is best? Which is the worst? Strengths? Weaknesses?
I'm curious to hear the opinions. In the current build of FF14, I'd like to know what you guys think about the current Tank balance. Which Tank is best? Which is the worst? Strengths? Weaknesses?
I only have personal experience on WAR so far. High end PLD of friend is really liking PLD, and he's been leveling up GNB and seems to think it will be pretty good too.
Personal rough assessment:
1) PLD
2) GNB/WAR
3) DRK
PLD seems to have a really nice rotational flow, and early indications would suggest it's as strong as it looks. It seems to be missing 1 personal defensive CD compared to the other tanks, but since gauge isn't used for anything other than defense you have access to a lot of Sheltron, and natural passive blocking anyways.
WAR I feel is really solid defensively. It took a bit to get used to not having a second set of CDs for big pulls in dungeons, but once you unlock Nascent Flash it really fills in the gaps for dungeon survivability. Ex trials haven't demanded much CD usage so we'll see how it plays out in savage raids, but it's solid as far as I can tell. One thing I miss the most is those oh sh!t moments (like when both healers die to something at the same time) where you could swap to defiance and spam IB for healing. That aspect of WAR survivability is completely gone, and will be missed. Stacking Infuriate is the biggest change I think the job has going for it, since it adds a bit of depth to what would otherwise just be more unga bunga.
GNB, from what I hear, is pretty solid so far in dungeons and has a decently high burst for DPS. I can't say too much about it though since I don't have one myself nor do I have any close friends that have it maxed yet.
DRK.. I won't comment on DRK other than to say, if I did play it, I probably wouldn't like it too much. I spent some time arranging a new hotbar and messing around with on the dummy, but imo I'm just going to stay away from it.
Personal Assessment including DPS.
1. PLD
2. DRK/WAR
3. GNB
Only reason GNB is last is because their wasted def cooldown that increases parry by 50% when parry in the game isnt the best mitigation.
DRK is just a bad WAR clone with Delirium . PLD just feels really good and has really good DPS at least until they nerf it.
LD is still the worst but Superbolide angers healers especially when the tank has a high ping and the healer benediction's them before they cast it.
I never mained PLD but just looking at it I can tell it's the most "understood" of the tanks.
PLD
WAR
GNB
DRK
Atm I feel PLD is a good equilibrium of tanking and dps. WAR being it's followup as a more dps oriented role, GNB following up for the same reason, and DRK being last because it's in such an odd spot right now.
Last edited by Valic; 07-05-2019 at 12:39 AM.
People talk about DPS but they forget these are tanks, you need to consider their defensive tools as well.
1# PLD
2# DRK
3# GNB
4# WAR
PLD right now has 0 weaknesses and it's the top DPS of all tanks, they are uncontestedly the King of the Hill.
DRK identity as the King of self mitigation increased even more, not only Dark Arts spam is gone, they got an AoE mitigation and TBN got stronger on allies.
GNB not only has really good DPS, but also really good assistance tools, Aurora is a strong oGCD regen, Heart of Light/Stone are solid buffs and they can cheese anything PLD's Hallowed Ground could with Superbolide.
WAR unlike other tanks, barely evolved. They got nerfed in the mitigation department, having to choose between self healing and Raw Intuition on top of Holmgang getting slightly nerfed. They are still very viable, but at this point I have no idea why someone who can play all tanks would choose a WAR over a DRK or even GNB for another reason than flavor.
The best combinations of tanks are definitely PLD+DRK or DRK+GNB, with slashing debuff out of the way WAR isn't locked anymore, tank choices are going to be made based on DPS and utility, since all tanks have very similar DPS outputs, utility becomes the tiebreaker. DRK's TBN doesn't have a mitigation fall off for being a shield, making it the strongest self mitigation in the game outside of invulnerability moves. DRK+WAR also works well, but GNB gets an edge for being able to use Aurora, a more realiable heal than Nascent Glint. Any combination that doesn't have a DRK is subpar.
Last edited by Cosaint; 07-04-2019 at 12:33 PM. Reason: further explanation.
GBR
GBR
GBR
PLD
My static is going double gunbreaker btw
I'm a simple guy. I judge Jobs based on the fun factor. I'd still play the worst Job in the entire game, as long as it felt fun to play.
So my list would be:
- GNB
- PAL/WAR
...
- DRK
War
War
Only leveling war atm.![]()
Warriors are forged in fire. It is the privilege of lesser tanks to light the flame.-
I was grateful to you for sharing your time with me during those very unstable times. I still remember the dazzlingly bright morning sunlight after a long night.-
Go Dark or go home, IMHO.
But all is fun.
I need lvl 80 on all of them to make such brave statement.
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