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  1. #1
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80

    On the subject of jobs... Assassin class

    I've concepted a wonderful assassin class that I just know you guys will love (not really). I had to do some fishing for this tho cuz I threw it away as a note and had to retrieve it from the depths of my computer.

    This is a class that goes well in conjuction with Redmage, Ninja, and Thief concepts i've made as well. Please enjoy.

    NOTE: this is all tenative. How about you guys help build this a little and we all submit it to the devs, something we all want so see implemented.

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    Scout - The light sword user
    Daggers, Rapiers,

    Preemptive Strike - Enemy is stunned if player has no enmity.
    Achilles Lunge - Deal Damage to an enemy inflicts heavy. Combo action back Heavy durvation increased. (Preemptive Strike)
    Mortal Stabbing - Stab an ememy for damage and inflict bleeding. Combo action back increase bleed duration. (Achilles Lunge)
    Aphonia - Dead Damage chance to inflict silence. Combo action front increase silence duration. (Preemptive Strike)
    Swift Sword - Inflict melee damage.
    Rain of Knives - Hurl throwing knives at an enemy then jump behind them. Combo action behind ally enmity generated is given to the ally you initially stand behind. (Swift Sword)
    Sky Raid - Summon an aerial attack chance to stun. Combo action increases duration of stun. (Rain of Knives)

    Magic

    Blind - Damages and Defuffs enemies in an area of effect*
    Poison - Damages and Debuffs an enemy with poison.*
    Blink - Create 3 illusions that foes mistake for you.*
    Vanish - Go into hiding, eliminating enmity and hiding you from aggresive enemy detection. Deal increases the accuracy/magic accuracy of your next offensive action.

    Abilities

    Luck Streak - Increase the critical rate and dodge rate of a party member*
    Steal - Rob an enemy of an item. Chance increases if invisible.
    Distraction - Increase enmity generated by your next action.
    Double Dose - increase the effects of your next usable offensive/defencive potion.

    Traits

    Medic - Allows useage of medicine on party members.
    Enhanced Blink - Adds an extra illusion (x4)
    Enhanced Blink II - Adds an extra illusion (x5)
    Free Run - Allows for casting spells while moving.
    Enhanced Evasion - Increase evasion stat
    Enhanced Evasion II - Increase evasion stat
    Enhanced Luck Streak - Increase the bonus given by this ability.
    Treasure Hunter I - Increase chance for items to drop off enemies
    Dual Wield - Allows equiping a secondary light sword in the the sub slot.
    Dual Wield II - Increases attack speed when equiping dual wielding
    Swift Double Dose - Reduces the cooldown time of Double Dose

    *Transferable skill
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    Last edited by AceofRains; 03-13-2012 at 04:08 AM.

  2. #2
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Weird how it has skills that increase enmity but also eliminate it.

    It seems all over over the place.
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    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  3. #3
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Rau View Post
    Weird how it has skills that increase enmity but also eliminate it.

    It seems all over over the place.
    I chose that as it can be a great temporary distractor a kind of side evasion tank.
    But if shit gets too real it needs to fall back fast.

    Hold on how exactly is this all over the place.. Can people please back up their statements?
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    Last edited by AceofRains; 03-13-2012 at 04:06 AM.

  4. #4
    Player
    Justsomeguy's Avatar
    Join Date
    Jul 2011
    Posts
    83
    Character
    Q'riah Deus
    World
    Ultros
    Main Class
    Marauder Lv 60
    Only thing I can see wrong with it would be
    Rapiers- People would want them for a RDM style class or something of the like
    Same as for the Medic ability, I feel that it can be better used on an Alchemic combat style class (a la Chemist from Tactics) but other than that it certainly seems interesting.
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  5. #5
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Justsomeguy View Post
    Only thing I can see wrong with it would be
    Rapiers- People would want them for a RDM style class or something of the like
    Same as for the Medic ability, I feel that it can be better used on an Alchemic combat style class (a la Chemist from Tactics) but other than that it certainly seems interesting.
    I c i c thank you for the feedback. I wasnt too sure about the item abilites myself, but as far as red mage and rapiers go i think this is it. I dont think we need to add a whole 'nother class just for a "deulist" style class. A speed assassin type puts red mage right where it should be coupled with magic from cnj and thm Allow me to explain...

    Red Mage:
    Major: Scout
    Minor: Conjurer, Thaumaturge

    The red mage would be a magic assassin type character

    Enchant - Pull elements from the aether, the last elemental spell cast by or near you enchants your weapon with that property.
    Chainspell - Spells may be used in rapid succession with no cooldown time and no cast time for the duration of the effect
    Translation - Instantly switch MP and TP pool values
    Delta Strike - Deliver a 3-fold attack hitting enemy HP, MP, and TP
    Free Cast - Auto attacks enabled while casting, TP is consumed over time.

    Couple this with the transferable skills from CNJ and THM and you have a red mage.
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  6. #6
    Player
    Justsomeguy's Avatar
    Join Date
    Jul 2011
    Posts
    83
    Character
    Q'riah Deus
    World
    Ultros
    Main Class
    Marauder Lv 60
    Well then, it makes sense that way, but unless Translation has a massive cooldown it sounds like it would be reallllly powerful but Delta Strike sounds pretty interesting...if PvP is implemented/catches on it would be hell to deal with that.
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  7. #7
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Justsomeguy View Post
    Well then, it makes sense that way, but unless Translation has a massive cooldown it sounds like it would be reallllly powerful but Delta Strike sounds pretty interesting...if PvP is implemented/catches on it would be hell to deal with that.
    Yeah translation seems like a toughie to me, i think rather maybe it should trade proportionally.
    Or hopefully they can take convert off blm and give it rdm and give blm manafont back. but only in my dreams...
    Haha well I think people will be safe cuz I read over 2.0 stuff and they plan on adding PVP specifc abilities. Probably adjustments to your current ones too if your in PVP.. Here hoping to fair fights ^^

    O
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    Last edited by AceofRains; 03-13-2012 at 04:35 AM.