I use the extended hotbars on controller to alleviate the issue. Actually with GNB 30 actions you have plenty of space. At this point it really just comes down to muscle memory.
I use the extended hotbars on controller to alleviate the issue. Actually with GNB 30 actions you have plenty of space. At this point it really just comes down to muscle memory.
Had the same experience (trying to setup GNB on a controller), and overall I just feel like GNB has too many buttons that do practically the same thing; e.g. Bow Shock & Fated Circle, Danger Zone & Burst Strike, and an entire 2nd combo just for Continuation, really?
Could the cartridge spenders not simply have been oGCD Abilities (i.e. 'trigger pulls' between slashes) and the main combo replaced when in Continuation mode?
my GNB hot bar is perfectly comfortable to me i could fit everything even limit break
then i learned i forgot to put sonic break on my hot bari didnt even have it on the entire time i was grinding it to 70 ShB msq and first EX primal(SE??)
Rip limit break but even after that im still very comfortable with the layout
I'm on ps4 and have no issue playing any job I don't rearrange buttons ever unless it's to get rid of non combat stuff like return teleport ect. I alway have them in order of level gained so the order they naturally appear in. Just feels right that way to me.
My advice is practice on a dummy while occasionally switching bar to see if anything up.
Worse comes to worst, you just aren't capable of playing the job which may sound harsh but it could be, I don't want it to.
Are you using WXHB with 8 buttons on and having return to XHB after input from WXHB enabled? as someone who has played some melee DPS, RDM, and DRK in Stormblood, and playing most of DRK when I got to Heavensward content before Stormblood came out, I know it was intimidating at first when learned of WXHB, but getting good with it by grasping the basics is good place to start, timing is also helps, I also recommend running some level 50 dungeons first to get a grasp of GNB rotation at that level, then level 60 dungeons to a grasp of the rotation at that level, then level 70 dungeons, though you might need to get some friends or Free Company mates to help you(assuming you can get someone who is willing to go as a healer).For full transparency I haven't yet leveled my gunbreaker, but last night I was mapping out my layout for the new class and I felt overwhelmed by the amount of abilities. The actual number of abilities isn't that much different from the other tanks, but where the others seem to have abilities you will press once every 60/90/120 seconds and forget it, gunbreaker has more buttons that need spamming. Even without understanding the complexities of the class, I couldn't help but wonder why continuation is even a button. Couldn't the ready-to-rip/tear/gouge combo actions just combo off of their respective actions. It may be a small gripe, but my controller layout would feel so much better with just 1 or 2 less buttons needing to occupy what I consider prime real estate (I don't like having to switch to other hotbars, or use the double cross features for frequently used abilities). I could be totally wrong, looking for feedback, specifically from my controller brethren. Thanks in advance.
Once you get the Bloodfest ability that's when you have better understanding of what your level 80 rotation will be like.
That sounds boring, it’d just be 123 with a few oGCDs. Not far from current Drk or even 2.X Pld.Had the same experience (trying to setup GNB on a controller), and overall I just feel like GNB has too many buttons that do practically the same thing; e.g. Bow Shock & Fated Circle, Danger Zone & Burst Strike, and an entire 2nd combo just for Continuation, really?
Could the cartridge spenders not simply have been oGCD Abilities (i.e. 'trigger pulls' between slashes) and the main combo replaced when in Continuation mode?
I personally love Continuation,
in FFVIII the mechanic on Attacks allowed you for an extra explosion by doing an input on right time given the animation.
I was hopping for something like that for the Gunblade incarnation in FFXIV and they actually brought it with this button.
Gnashing Fang, Savage Claw and Wicked Talon are the weapon slashes, while Continuation is the Trigger at the grip adding explosions to the explosions.
Please don't ask for it to be taken away, its not even a button to be taken track of, you only press it when and only when using certain other skills so it doesn't have to even be visually present on your screen for you to know you can use it.
GNB was the easiest class to plan my keys for controllers. I only had to make small adjustments to make things feel smoother such as camo, heart of stone, and the gap closer. Still will probably change things again to be perfect.
Maybe it's just me but I would much rather have oGCDs to weave than have to press 45678 just for a bit of extra potency.
NB. I know damage is important and you always want to do the most damage per GCD, but in terms of gameplay pressing 1>gcd>2>gcd>3 or 4>gcd>5>gcd>6 or even 4>gcd>4>gcd>5 feels no different... pressing 1>4>2>4>3>5 does.
Last edited by Acidblood; 07-05-2019 at 03:19 PM.
I’m on controller and haven’t had a single issue with hotbar space. I actually have free space lmao!
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