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  1. #1
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Aren't you wasting a dualcast like this though? I thought it was "canceled" upon using a nonspell attack, or auto attack. It says "ability" now so I'm not even sure tbh.

    Wouldn't it make more sense then to just throw in an Impact before the Enchanted Moulinet then? Otherwise, if you don't lose Dualcast when you use Enchanted Moulinet then aren't you hard casting Impact?
    (1)
    Last edited by Rivxkobe; 07-04-2019 at 01:43 AM.

  2. #2
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rivxkobe View Post
    Aren't you wasting a dualcast like this though? I thought it was "canceled" upon using a nonspell attack, or auto attack. It says "ability" now so I'm not even sure tbh.

    Wouldn't it make more sense then to just throw in an Impact before the Enchanted Moulinet then? Otherwise, if you don't lose Dualcast when you use Enchanted Moulinet then aren't you hard casting Impact?
    No. When I do Verthunder2 ..dual cast proc...then do enhanced moulinet...VerAero...dual cast proc...then do Impact. I never hard cast Impact.

    Probably don't need the dual cast for Enhance Moulinet but it does proc after I use VerThunder2 & is used when I hit Enhance Moulinet.

    You can use Enhanced Moulinet after Impact but the way i have my hotbar set up on my ps4, its just easier for me to use the rotation I mentioned but I will try your suggestion.

    Personally, I feel that Impact (I prefer SCATTER, tbh) should have been initial start of the AoE & then dual cast into VerThunder2/VerAero2. Thats just me.
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