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  1. #1
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90

    5.0 DRK has a Solid foundation, here's why.

    After getting it to 80, farming a bit of the ex trials and the 80 Dungeons, its a much smoother experience comparative to SB DRK.

    DRK now feels closer to DRK of the HW days (which I am personally a fan of). SB DRK was a bit clunky, it felt closer to a wannabe ninja/bard with its high APM and chaotic nature of MP regen. However, this made sense for the time because of the way Darkside and Dart arts worked together, but it was wonky and lacked flow regardless.

    Shadowbringers Dark Knight has predictable mana gain with predictable Blood gain, which makes on the fly decisions with TBN and Edge/Flood much more impactful comparative to spamming Dark Arts all day every day. For example: expending your excess mana with Edge, but leaving just enough for an upcoming TBN usage/planning out your regen ticks makes you feel rewarded when the TBN pops for the Dark art Proc... Versus SB where it felt like trash using TBN to only give you back a GCD resource... that still wants to be enhanced with Unga Bunga Arts, it also gave a resource back that could overcap, which also felt awful.

    Edge/Flood are fine, Mana gen is fine, the job without BW Haste is performing fine. SE did an excellent job of stream lining the job, while also leaving bits and pieces of optimization that FEEL impactful & noticeable. I feel those that enjoy a spammy active tank job will enjoy GNB more.

    Delirium - Is fine as is. Can it be improved? Of course, but its function works and the 5x of 1 button is not awful design, its certainly better than just giving us more blood weapon w/a resource cost.

    Bloodspiller/Quietus - They feel good to use & perform well, only improvement I'd suggest is to give them both 400 flat mana per use. Doing this would give delirium windows a free flood/edge, instead of current delirium which only gens half a mana spender with natural regen. Even if untouched it works well.

    Abyssal Drain - Make the cure potency flat 1200 that can not be stacked with more enemies. Would be a gain 5 or less targets & Single targets, would prob give DRK the self sustain that it lacks compared to the other 3 tanks.

    Salted Earth - Surprisingly works, but feels like its there to be removed for next expansion. Theres not much you can really add to it that wouldn't infringe on the current foundation of DRK. Its a button you press and forget about in single target, and does decent damage aoe. I'd only suggest that it gives HP back per tick per enemy maybe, but I cant really think of anything else. Suggestions in comments would be welcome.

    TBN - Do not touch, fine the way it is and much better than SB incarnation.

    BW - Good the way it is now, maybe reduce CD every 5 seconds with every BS/QS used like Warrior, but it might make them unbalanced compared to other tanks. If unchanged it will still be in a good spot regardless.


    In summary: My feedback for Current DRK is keep it mostly unchanged, just give a couple QoL changes & it will be great. Have had about as much enjoyment with current incarnation as I had with HW DRK, I am also someone who hated Unga Bunga Knight back in SB. Its a great foundation to build upon, and it can only go up from here. Just my 2 cents.
    (19)

  2. #2
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deathshiro View Post
    Delirium - Is fine as is.
    Bloodspiller/Quietus - They feel good to use & perform well
    TBN - Do not touch, fine the way it is and much better than SB incarnation.
    (20)

  3. #3
    Player
    Nimin's Avatar
    Join Date
    Jul 2019
    Posts
    7
    Character
    Nimin Mistweaver
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I like it so far
    (3)

  4. #4
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    I'm sorry man but 5.0 Delirium needs to go. You and I both know it is not fine.
    (12)

  5. #5
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Stopped at Delirium. If I wanna be a Warrior, I'll play Warrior. The Delirium change is the most mind-numbingly thing they could have added to the Dark Knight. There have to be countless ways to give us some burst damage, without forcing us to play spinning wheel for 10 seconds. It needs to go.
    (12)

  6. #6
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TheForce View Post
    I'm sorry man but 5.0 Delirium needs to go. You and I both know it is not fine.
    Actually no, I think its fine & I enjoy dumping all my ogcds during its window. If you believe it needs to go, what skill would you replace it with that does the equivalent of 3,265 potency(3000 base BS +(Mana gain + Mana passive Regen)/EoS Potency)) over the course of 10 seconds on a 90 second cooldown?


    Quote Originally Posted by Barachim View Post
    Stopped at Delirium. If I wanna be a Warrior, I'll play Warrior. The Delirium change is the most mind-numbingly thing they could have added to the Dark Knight. There have to be countless ways to give us some burst damage, without forcing us to play spinning wheel for 10 seconds. It needs to go.
    Understandable to a point. What do you have to say about Requiscat & Holy Spirit then pre-ShB? What about Bloodspiller and Quietus? BS was just worse Fellcleave back in the day & Quietus was just better Decimate... both resources also costed the same from their individual bars so its just warrior right? Or was the "Mind-numbing" button presses of Dark Arts enough to keep you sated playing the job to not feel like warrior? Please provide the forum with feedback on how this ability can be altered to not only feel unique but also not ruin the general flow & balance that DRK has going for it currently. If there are countless ways to do it, give us an example please.
    (13)

  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TheForce View Post
    I'm sorry man but 5.0 Delirium needs to go. You and I both know it is not fine.
    It's still better than the trash Delirium we had in SB.
    (11)

  8. #8
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuDragnier View Post
    It's still better than the trash Delirium we had in SB.
    Hard disagree. A low effort duplicate that encourages spammy gameplay isn't better than a resource generator/skill enhancer.
    (9)

  9. #9
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Well, imo anyway.
    (0)

  10. #10
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    To elaborate on my meme.

    No, Delirium is a carbon copy of a WAR skill, that let's you mash a single hotkey 5 times (or 7 depending on your gauge), so that's nothing new there and at least was unique in SB to serve as a means of balancing your MP as well as providing you a buff to whichever mp regen you had back. I'll accept DRK not being about speed, considering it's wielding a giant greatsword and is supposed to be more about darkness and etc magical properties.... But they changed a skill that influenced how you dealt damage and that moment of "I'm gonna have SO MUCH mana for this onslaught of attacks.. AND I can even TBN this tank buster!" and replaced it with WAR's Inner Release. No thank you, take it away, take it back, change it, remove it, just stop turning us into other jobs.

    No Quietus does not feel good to use. Half the time it feels forced in your aoe combo coupled with delirium and the like. It makes more sense to have unleash > stalwart soul and be able to manage our flood of shadow for more aoe damage, something that ark passenger prolly aspired to be and can now be it. Quietus comes up and suddenly, SCREW your flow, screw your momentum, GOTTA SPEND THAT GAUGE WE HAVE! Because why? Optimal damage, waste of resources, bla bla this crap that overflows so easily and keeps me from enjoying feeling like I'm welling up mana and dishing it out, but instead goes out of its way to be it's own gauge that just happens to build up and needs to be used. Bloodspiller too, coupled with delirium, has made me lose that "oomph" feeling I had in it. Now it's that thing I use because it's lit up and "resource" that we really don't need anymore.

    -continues for 3 more posts
    (7)
    Last edited by Valic; 07-04-2019 at 03:23 AM.

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