Quote Originally Posted by Kabooa View Post
Just ruin 2 something while the pack is being gathered. There's zero excuse for tanks losing aggro.
I don't disagree with you, but this is a 'sweep it under the rug approach' to the problem. I will agree that not being able use aetherflow prior to enemy engagement isn't that big of an issue, but it's the result of another issue with the ability.

A problem I've always had with aetherflow that has been exacerbated by the changes is that most aetherflow skills have CD durations along with consuming stacks. I have always felt that if a skill, ANY skill has its own CD duration, then it needs to operate free of any other resource the job uses. In the case of SCH it's excog, indom, and sacred soil. These abilities either need to removed as aetherflow skills, or have their CDs reduced to reasonably short recast times like with lustrate.

If I had my way, I would remove both excog and sacred soil as aetherflow skills. They would remain as is and just not consume stacks of aetherflow. To replace, I would give SCHs back both bane or shadow flare and energy drain as aetherflow skills. Bane/shadow flare, energy drain, lustrate and indom will all operate off the GCD but share a 2.5s recast timer. With these changes, quickened aetherflow can also make a return.

What I know for certain is some changes need to happen with SCH because it can't keep going like this all the way through 5.0.