Unlike many others I am almost completely fine with the scholar changes. However something needs to change with Aetherflow. After running a good bit of content with it as it is there are some big problems with how the skill operates and it is even dangerous as is in respect to how players interact with content. Here are some scenarios I found...feel free to post your own:

* The button is not enabled until the character is in combat, not the party. This is a problem in dungeons either at the start or between encounters when the healer doesn't have any stacks up. If the tank runs ahead and pulls and takes a lot of damage, instead of just having to catch up and cast a lustrate/excog to get him back to full now it is a multi button press situation and because the scholar can only get into combat by casting a dps or healing spell it involves a slower time to first heal. So instead of just lustrate/excog now a scholar needs to do something like Bioalysis/Adlo, Aetherflow, Lustrate/excog.

* With the button not enabled I've found myself doing mental calculus of the best ways to end an encounter with aetherflow charges, including stopping dps to slow down the last kill or two if I have no stacks. Skill design should never be encouraging people to run content slower to keep a skill up.

* Aetherflow used to be an ok way to get a bit more mana in the long runs between encounters in some of the raids. Now if lucid dreaming is down there is really no way to speed up mp regen between encounters.