



Agreed. An ability should use a Resource or Cooldown. Pick one, not both.A problem I've always had with aetherflow that has been exacerbated by the changes is that most aetherflow skills have CD durations along with consuming stacks. I have always felt that if a skill, ANY skill has its own CD duration, then it needs to operate free of any other resource the job uses. In the case of SCH it's excog, indom, and sacred soil. These abilities either need to removed as aetherflow skills, or have their CDs reduced to reasonably short recast times like with lustrate.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



With the DPS moves gone, what would SCHs still use stacks for then besides Lustrate?
EDIT: SCH CDs would also have to change for this to be even remotely balanced, IMO. 30-second 400 potency Indom with no stack cost? 30-second 500 potency regen Sacred Soil (the AST version is only 300 potency with triple the CD LMAO). These abilities currently are balanced by the fact that they cost dual resources, and honestly I like it that way. It makes the job more thought-provoking, but to each their own.
Last edited by loreleidiangelo; 07-05-2019 at 08:30 PM.

I totally agree it’s ridiculous and makes me not want to play my SCH which was my favorite second class to play after BRD. Please change thanks.
While the combat restriction is annoying its not really an issue for me at this point. I just Biolysis something at the start.
On the other hand, not having an aetherstack dump is pretty discomforting. You either pool the stacks and not generate fairy gauge or waste them when aetherflow comes off cd (or use them liberally and risk not having a charge when you need it).
Even something minor would be fine like converting a stack into a minor MP return and the usual fairy gauge.
This, i dont care about aetherflow not being used out of combat. Just hit something with bio or ruin 2 during the pull. You dont need instant stacks, you have access to 6 stacks as long as your cool downs are up second you get into combat. I am more concerned about not having a way to burn through them. Give us back energy drain. Thats the only thing i want them to add back to sch. Its still OP at healing and we can at least attack while on the run with ruin 2 unlike whm who can not while dodging aoe's.While the combat restriction is annoying its not really an issue for me at this point. I just Biolysis something at the start.
On the other hand, not having an aetherstack dump is pretty discomforting. You either pool the stacks and not generate fairy gauge or waste them when aetherflow comes off cd (or use them liberally and risk not having a charge when you need it).
Even something minor would be fine like converting a stack into a minor MP return and the usual fairy gauge.



If it makes you feel better, most jobs got hit with this out of combat nerf. I know SMN I can't command Garuda to use her abilities until I strike and MCH I can't use barrel stabilizer for heat gauge until I'm in combat.



This is exactly it. It was Square's clumsy attempt at "fixing" pre-pull buffing and waiting periods. Definitely hit some jobs worse than others though, including SCH.
New SCH is pretty fun. It would be useful to have unused stacks on aetherflow go to the Faerie gauge on reuse. It would be interesting to give a 1% damage up per stack too as a mini cleric for a max of 3% although it could be too strong given its on a 60 second cd. Off topic but giving dissipation a light speed effect may make is useful in an optimization setting outside of just for extra stacks and healing up.
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