So some people want 'a more engaging crafting' experience because they feel that the game should be constantly entertaining. I understand that. And I think SE could add tasks and quests that would add to that feel (crafting missions in similar scope to DOW/DOM missions). But I think the basic crafting system should stay simple. (simple doesn't mean boring). Mostly because see, people have actual lives. Sometimes I want to be 'in game' and just hanging out talking with friends etc but I also want to catch up on my tv. It is nice to have some activities in game that allow for this. That way, you can take a physical and mental break for a while but still be part of the community. I mean I can craft a stack of knights bread all while chatting with my hubby across the room, but I can't talk with him...at least not coherently, and focus on Ifrit.

Again, let me be clear....I can't craft all day. I only can do it for 1-2 hours at a time. But I do it when I want a 'quiet' activity. I would LOVE, LOVE, LOVE the big cake event that was described so long ago. I mean seriously, you have no idea how happy just the idea of getting together with other cooks to bake a cake made me. But I think SE could spend their time better by tweaking the current system but then adding a lot of content, quests, tasks, apprenticeships, group activities that all can be done for exp/rewards and that make the whole crafting process more engaging.