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  1. #4
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by UmJammerSully View Post
    Oh snap, didn't expect so many people to agree.

    When I first heard about the crafting system before the game was even released, I honestly expected a unique mini-game for each craft. What we got was beyond underwhelming.

    And when I say mini-game, I don't mean the same kind of crappy multi-option text-based system we have now, I mean an actual game. People get addicted to incredibly simple puzzle games like Tetris and Bejeweled and incorporating something like that into crafting would make it far more accessible I feel.
    The crafting game is tedious, but I don't think fun minigames will fix the issue.

    When I craft in other games I enjoy it for several reasons:

    - I feel productive
    - Self-reliant to some extent
    - Income and opportunity
    - Becoming known for my trade - which this game lacks without specialization or choice
    (but I understand that the crafting design mirrors the class play design to some extent)
    - Working with a network of known crafters

    I don't want to see mini games pushed further (I would actually prefer to see them go), because after the one hundredth time of attempting to put together an item, I simply wont want to play a mini game any longer. To an extent I think that this approach actually compounds the issue further (mini games + bad crafting UI, bad AH design, non-existent mail systems)

    So imho, keep mini games as mini games - something to do when you are bored and NOT something you HAVE to do when you want to craft.
    (0)
    Last edited by Syris; 03-13-2012 at 07:23 AM.