I've always been a friend of Tetris..."Some sort of puzzle game" is not a fix for this problem.
It would make it 10x worse.
Just think for a a minute, what it would be like to play the same puzzle over and over again just to level up. Then you would have to do it again any time you wanted an item. Worse than that, every recipe would have to have a specific puzzle for it just to ensure that the Skill level required did not vary every time you made the item. You would end up with two scenarios to choose from.
Every puzzle is posted step by step online and instead of solving it, you just follow it step by step.
-or-
Every puzzle is random and you have to re-figure it out every time you wanna make the same item.
+
ive said the same thing referring to battle classes, however til then im afraid everyone will be a crafter and no one will be a buyer. I pretty much lvl just to make stuff for myself,lol.i still stand by the train of thought this is going to lead to us having a huge exp curve when we get a cap raise
im talking 200k at 51....after all why adjust the exp gains when you can just adjust the exp cap itself(making it easy to get to 50 sure, but after that more work will have to be done)
No, it would be such a pain in the ass that no one would craft.
One of, if not the, most common complaints is that it takes to long. Making it a puzzle you had to solve would double the amount of time it took.
The problem with crafting is not the crafting system. It is designed for offering a "challenge" to people who enjoy crafting, not to allow anyone to max all of their crafts with no effort. The only solution for people who do not like crafting is Content.
nah, some people are so lazy they wont ever craft, or hate the idea of non combat they wont ever do it either
and then you got those crafters who buy others crafters stuff to save them time(ive been guilty of it from time to time)
the market will always be there
My XIVPad: http://xivpads.com?2031148
Regardless its an MMO there is always tedious grinds involved the question for me is weather the reward at the end of the tunnel is worth it. Right now having a 50 craft is of immense value. Being able to materia your own gear is worth its weight in gold. And if you are complaining about the DOL portion being useless since you can buy it all, the new direction for DOL is HQ's. You can't buy any HQ mats from a vendor and the benefit's of synthing HQ gear from HQ mats is also very big from increased % on forbiden (about 3-5% incrase on 2nd meld and 2-3% on 3rd) and also the strait stat bonus which on accessories is pretty sizable (from 15STR/DEX/PIE(NQ) etc to 18STR/DEX/PIE(HQ)).
Also the mini game itself for HQ is EXCELLENT, as someone who spent a large amount of time going for HQ from go live till 1.20 the new changes feel solid. Its not a std spam anymore you have to really understand what gear to wear, what skills to use and when in the crafting process in order go get HQ on hard synths. The only thing I'd change with HQ is that you can't HQ w/o 350~ or more Q and the rate is so low until you hit the 600's it basically removes the chance at random HQ's while grinding. I like to get a nice bonus HQ when I spam out some basic stuff like making a few stacks of arrows and pop out 1 or 2 HQ's in the group. Unless you really work hard with NQ mats and get very lucky you don't get hq's by accident.
Right, if crafting were fun, it wouldn't be an MMO.
This is where crafting is fun.Also the mini game itself for HQ is EXCELLENT, as someone who spent a large amount of time going for HQ from go live till 1.20 the new changes feel solid. Its not a std spam anymore you have to really understand what gear to wear, what skills to use and when in the crafting process in order go get HQ on hard synths.
You are not supposed to grind the same item over and over. You are making crafting boring for yourself. It isn't the systems fault. Once again, the only solution for people who do not like crafting is Content.
If you had more than just Levequest or even just more than one kind of Levequest, it would be a totally different story.
Thankfully, Hamlet defense will usher in the First Real Crafter Content. With any luck, it will be a hit and more will quickly follow.
I would, it sounds like Hiir also would. I'm sure we're not alone
not if they also increased the amount of xp gained per synth or lowered the xp curve.
In my eyes, the problem IS the crafting system itself. There is no challenge to the system except the challenge of not falling asleep while doing it.
"Challenge" doesn't mean difficult. A Challenge is something to aspire to. With crafting, for me, it being able to Create the Most powerful items I can. For others its cornering the market on a specific type of item. The Mini-Game is not the Challenge and it never will be. They cannot make it hard. They cannot make it in-depth. They cannot make it realistic. They tried that and people raged. They can't make it in to tetris, it would take to long to make anything; and guess what? That was the first thing everyone complained about.I would, it sounds like Hiir also would. I'm sure we're not alone
not if they also increased the amount of xp gained per synth or lowered the xp curve.
In my eyes, the problem IS the crafting system itself. There is no challenge to the system except the challenge of not falling asleep while doing it.
If they're going to make it a new system, it shouldn't be a puzzle. People who like puzzles play puzzle games. FFXIV is not a puzzle game. I'm certain there are plenty of players who would find the puzzle system annoying and time consuming.
Something they could do instead, is make the system more akin to combat, where you have a couple bars to gauge (Perhaps durability being similar to your HP and progress being the craft's HP, in this analogy), and several actions to interact with these gauges, whether slowing durability loss, increasing progress gain, restoring durability, and other such factors. This would make crafting more engaging, while at the same time not completely changing the genre.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.