Quote Originally Posted by Molly_Millions View Post
As somebody said earlier in the thread, some sort of puzzle game would do it for me. Something like a sliding puzzle would work. The less moves, the higher the quality. If you make too many moves, your synth would fail. The puzzle could be more complex the farther you are from the optimal level for the synth.

something like this:

http://en.wikipedia.org/wiki/Sliding_puzzle
"Some sort of puzzle game" is not a fix for this problem.

It would make it 10x worse.

Just think for a a minute, what it would be like to play the same puzzle over and over again just to level up. Then you would have to do it again any time you wanted an item. Worse than that, every recipe would have to have a specific puzzle for it just to ensure that the Skill level required did not vary every time you made the item. You would end up with two scenarios to choose from.

Every puzzle is posted step by step online and instead of solving it, you just follow it step by step.
-or-
Every puzzle is random and you have to re-figure it out every time you wanna make the same item.

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