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  1. #1
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I for one would have loved to see a level by quest system over a exp type system for crafting.

    something like how you rank up in GC would have been good. But there would have been a lot of
    work that needed to be done for that system to be in place and they obviously were no where near
    that point when they released the game. It is what it is.
    (1)

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    For once I agree with Kiote. The changes to the crafting system in 1.21 made it a lot better as it's a lot more beneficial for you to pay attention. Spamming standard gives you safe but crappy XP, spamming Careful carries a lot of risk and has diminishing returns in time spent vs. XP awarded. Rapid synth is actually useful as it saves durability.

    IMO I think we just need the "selecting materials" part of the synth removed (which will be taken care of in 2.0) and the abilities to be better and conform to the new system. We should have to pick our abilities based on what we want to do while crafting, and not just throw on Preserve, Perfection, and Hand of the Gods and fill up whatever slots with random crap or just leave them blank.

    As some examples:
    • Hasty hand should always succeed but give reduced XP, and only be possible with synths of same or lesser level than you.
    • "Brand of X" abilities should become passive, selectable traits that either just outright prevent destabilization of that element or at least prevent it becoming chaotic. More complicated synths use more crystal types so it's a choice between more crafting abilities or preventing more elements from going haywire.
    • An ability that is the reverse of Preserve, that makes the next few actions have multicolor orbs
    • An ability that makes Careful Synthesis more successful (never fail?) but completely prevents progress while it is active.
    • An ability that makes Standard synthesis more successful but eliminates Quality gains

    Basically just give us a bunch of really useful but situational abilities that actually feel like they make a difference and will actually compete for spots on our crafting action bars, instead of 30 variations of a vague "makes your next action more likely to succeed".
    (6)
    Last edited by Estellios; 03-13-2012 at 05:06 AM.

  3. #3
    Player

    Join Date
    Mar 2012
    Posts
    5
    I'm a new player and I've got mixed feelings about the crafting system. The act of mining/blacksmithing/etc is fun enough and I like the whole guessing game aspect to it, but I feel like I'm wasting my time when I'm doing crafting leve quests. I don't understand the point of making me run for 10 minutes to a mining node when there's no challenge involved in doing it. It's just needlessly time consuming.
    (2)

  4. #4
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Here's what I'd like to see in Crafting:

    Get rid of the generic orb: I wanna see what I'm crafting. we can keep the bar, but I want to see the gradual completion, graphically represented on the screen. You've done it with food (where I can see the representation of the food I'm eating.) Do it with crafting.

    Make me think: Okay we don't have to have a puzzle, but simple math (Hm... 14% dura... better to a Standard) is just as brainless as you can get. The people who don't want to have to think are the ones holding this system back.

    Keep the HQ the way it is: If you want to HQ you can, if you don't care, you won't get inventory killing HQ by accident. This is good.

    Music, effects and sounds: Music is elevator.... spice it up a little bit. If you succeed for Standard, Rapid, or Careful it's all the same sound and graphic! Give me some graphical Congratulations if I succeed in each different way.

    Any of these suggestions would improve crafting.

    TLDR: At least give me something to Look at when I'm crafting. Geez.
    (0)
    Last edited by HiirNoivl; 03-13-2012 at 05:10 AM.

  5. #5
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I think a more transparency on the synthesis abilities would be nice.

    When something like Blinding Speed says it increases your success rate with Rapid Synthesis, does it increase the success rate of the ability or how much progress you make with Rapid Synthesis (I thought it was the former). Or an ability like Bold Endeavor versus Fulfillment.

    Will probably find at 50 when the leveling stops. Don't see the difference to instill confidence.

    Mass production, parts, finished items ~ how valid are these on new recipes? Are ...

    *asks fifty more questions before someone shoves a chocobo down my throat*

    I do like that the experience:resource gain is significantly boosted. That stack of mythril ore is looking reaaally delicious now. And I've had a good run with the dew thread that I think I'm moving beyond the velveteen stage.

    And for a camp like Bluefog, I do the leve synths, abandon it, and go back to the counter. It's not worth the anima or the chocobo time to turn it in for one synth's worth of EXP to me.
    (0)
    Last edited by Fiosha_Maureiba; 03-13-2012 at 06:21 AM.

  6. #6
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    my biggest issue with the crafting system is the changes that's been made to it. too bad that wasn't one of the options
    (0)


    http://crystalknights.guildwork.com/

  7. #7
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    *snore*

    it should be more of a mini game, like the ones in Jak and Daxter series, where you catch fish with a net or tried to match falling button symbols in time sussession, right now it's just a snoozefest.

    Kudoz to UmJammerSully for the great idea too.
    (1)

  8. #8
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Well here's the thing, if I'm bored in game I log out. I don't craft.
    (1)

  9. #9
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HiirNoivl View Post
    Well here's the thing, if I'm bored in game I log out. I don't craft.
    Fair enough.
    (0)

  10. #10
    Player
    Curly-Wurly's Avatar
    Join Date
    Jan 2012
    Posts
    60
    Character
    Curly Wurly
    World
    Sargatanas
    Main Class
    Fisher Lv 50
    i like it its so dif now..... all i have to do is spam careful instead of standard now for insane exp's.... what bothers me is this thou.. on my main i already have all crafts 50.... /cry


    careful became the new standard this is a most awsome change to teh crafting system.

    @50 i made some felt pants, gauntlets soem black pearl stuff and was getting well over 1k exp per synth.... when i see this i cry inside yet also think when they reais eteh cap it will be most welcome lol.... at those rates of exp who the hell needs to do leves with bonus >;p
    (1)
    Last edited by Curly-Wurly; 03-13-2012 at 08:11 AM.

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