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  1. #1
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by TheVedis View Post
    you havent crafted since the patch have you
    I know that wasn't directed at me. But I have crafted in levequest since patch and
    with manual + rested exp I was getting over 1k a synth. no clue if they even stack
    however I'm going to test that tonight with just rested EXP. Really hard to guage
    though with the change in how quality effects exp now.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Haibel View Post
    I know that wasn't directed at me. But I have crafted in levequest since patch and
    with manual + rested exp I was getting over 1k a synth. no clue if they even stack
    however I'm going to test that tonight with just rested EXP. Really hard to guage
    though with the change in how quality effects exp now.
    people in shell reporting 1200+ exp gains without bonus's, so this is quality alone getting them it

  3. #3
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    What bothers me is a lack of content for DoH. There is literally no reason to level a DoH class, as you can simply purchase any of the goods a DoH can make, and have someone who's levelled a DoH repair and affix materia to your gear.

    I feel that someone who has levelled a DoH should have an advantage over someone who hasn't, just like how any DoW/DoM gives an advantage. Maybe DoH could grant traits that are usable on battle classes, or perhaps they could introduce untradeable crafted equipment.

    As Yoshida said a while back, when you think of an adventurer, you think of someone going out and fighting monsters, and so in a way it does make sense that the battle classes should be the "main" classes with the other classes supporting it. But DoL/DoH should actually support the battle classes, instead of how it currently is where you really don't miss out on anything by ignoring them.
    (6)

  4. #4
    Player
    Forlorn's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Samujin Shidokage
    World
    Balmung
    Main Class
    Pugilist Lv 35
    Quote Originally Posted by Urthdigger View Post
    What bothers me is a lack of content for DoH. There is literally no reason to level a DoH class, as you can simply purchase any of the goods a DoH can make, and have someone who's levelled a DoH repair and affix materia to your gear.

    I feel that someone who has levelled a DoH should have an advantage over someone who hasn't, just like how any DoW/DoM gives an advantage. Maybe DoH could grant traits that are usable on battle classes, or perhaps they could introduce untradeable crafted equipment.

    As Yoshida said a while back, when you think of an adventurer, you think of someone going out and fighting monsters, and so in a way it does make sense that the battle classes should be the "main" classes with the other classes supporting it. But DoL/DoH should actually support the battle classes, instead of how it currently is where you really don't miss out on anything by ignoring them.
    I'm sure mentioning WoW is a bad thing but they do have a decent feature that you reminded me. When you leveling a profession, or in FFXIV's case a DoH/DoL you get a small benefit for your character as a whole. For example, if you leveling up Skinning WoW your character gets a small increase to critical hit chance. While the perks are not game breaking, it is still a nice little benefit from taking the time to level what is usually the most tedious part of any MMO, crafts/professions. SE could take a page from their book and put a little twist on it somehow, just a thought.
    (0)

  5. #5
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    It's just dull.
    Really really dull.
    (17)

  6. #6
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    New changes to experience, HQ, quality, etc. are great.

    Crafting leves are still terrible as all hell though. Those need to be redone in a major way.
    (6)

  7. #7
    Player
    Suneater's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Suneater Uraeus
    World
    Excalibur
    Main Class
    Marauder Lv 50
    It would be nice if I could just press a button and craft mats instantly but play the minigame for final items. It can get tedious yeah but all crafting/leveling does in any game. Having to do a 30 sec "minigame" of pressing enter 5 times to craft every sub mat really bugs me.
    (0)

  8. #8
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Suneater View Post
    It would be nice if I could just press a button and craft mats instantly but play the minigame for final items. It can get tedious yeah but all crafting/leveling does in any game. Having to do a 30 sec "minigame" of pressing enter 5 times to craft every sub mat really bugs me.
    This is where a "mastery" system could be in handy. If I'm not mistaken they plan on adding a better recipe book for 2.0, from there they could easily has each recipe have a mastery level along with a natural understanding to each recipe. Such as a lv 1 recipe at lv 11 would be start at 10% +50 quality, 21= 20% +75, 31= 30% +100. 41=40% +125. Basically when you are above a certain for the recipe you would have a % of it already complete and the quality would have a boost. The mastery system would allow you to add on to the level range boost where when you "master" a recipe you would obtain something like a 25% boost along with +100 durability on top of what you would gain from levels. So a level 1 recipe would start at 65% with 225 durability before HQ mats are taken into account.

    This would encourage players to work on recipes they might not normally work on such as skilling up with gear rather then materials. As you skillup with gear you would also obtain mastery over it which would not only make the item easier to make but could also unlock higher tier recipes.

    There is a lot that crafting can do such as have ailities that reduce the starting % so you can have more chances at improving quality such as if you mastered a lv 50 recipe but you wanted to start at 0% you could attach an ability and start with 0% but still keep the +100 quality.

    I would like to see if they plan on showing us their plans with DoH/L, I'd like to say that hopefully there will be no worries to them being fleshed out since they have done a wonderful job readjusting the battle classes as well as the abilities for all the disciplines. With how smooth that change has been as well as the way jobs are being handled we can only hope that DoL/H will end with the same positive results.
    (0)

  9. #9
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    If we can level a craft by taking part in Hamlet Defense much faster than we can currently by turning in battle quests on a crafting job, then I might start to level some crafts as well. Lets hope SE has that in mind already.
    (1)

  10. #10
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Hopefully SE's required rank for Hamlet Defense DOH will be high enough to cause mass histrionics.

    I love histrionics
    (1)

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