maybe a increase of 50 pot on both but i wouldnt agree to them going for more than that since any higher would be a bit overkill
DNC is on par with BRD's rdps with partner's benefited dps. It's just MCH's rdps is a whole lot better than either of them.
NIN's rdps is only good when your party is good. If the party is mediocre or not even above average. Your rdps toilets to worst in game. Needs to carry its own damage a lot more.
DNC is leagues above BRD in rdps now. MCH now has no rDPS at all anymore which is why its pDPS is now so high.DNC is on par with BRD's rdps with partner's benefited dps. It's just MCH's rdps is a whole lot better than either of them.
NIN's rdps is only good when your party is good. If the party is mediocre or not even above average. Your rdps toilets to worst in game. Needs to carry its own damage a lot more.
BRD literally only has the direct hit 1/6th uptime buff now. which is why BRD might also need a mild buff currently even tho they regularily hit 10k at least right now.
I said this before. but evidently people haven't paid attention to it. So i'm saying it again and trying to make it clearer.
DNC has a 1/6th uptime 5% party boost.
a 100% uptime single target 5% boost (which if placed on the right unit is actually stronger than the 1/6th uptime 5% boost for rDPS) Maths below*
AND a 1/6th uptime 20%CRIT 20% DH for 1 person, which if layered correctly with other boosts is insane.
*Assuming that a tank healer combo contributes as much dps as one dps (it doesn't its still about 1.5k below typically so this is a lowball estimate) then there are effectively 6 dps contributors in a raid. Dancers 100% uptime buff therefore is equivalent in power to the 5% full team buff by effecting 1/6th of the party 100% of the time. HOWEVER its better than that innately because you can affix that 5% to the most powerful party member. making it alone stronger than the raid wide 5% buff if the closed partner player is good.
trick contributed more than 1.67% of total rDPS (1/6th of 10%) because of timing and effective lineups with teams. DNC's 5% buff and DH/CRIT buff have the same line up for burst property. you cannot calculate them as a flat total percent of the total dps done. because there potential lies beyond that.
Last edited by Vendalwind; 07-12-2019 at 04:32 PM.
depends on the person since some people see rdps as the combined total of the personal dps and the dps from there buffs
Im not trying to be offensive hope you know that.
rDPS and pDPS are not interchsngeable if you want a detailed discussion. The semantics of it from the community most commonly call rDPS "raid dps" as in thr contribution to the group that doesnt show up in personal dmg logs. pDPS is "personal dps" and refers specifically to the numbers displayed on a character to character basis.
When having a discussion about buffing a class you have to look at, and refer to the metrics, of the classes and moves in question with precise numbers and language. rDPS and pDPS are not ambigous. rDPS is the contribution not evident in a parser log that a buff a character brings provides. pDPS on the other hand is just the raw number.
If you ambiguate them you will confuse and mislead people.
If this werent the case people would have to slog out this line everytime they wanted to talk about buffs "so the rDPS minus the pdps shows ___ is responsible for 1k extra dps"
Instead of "____rDPS is between 1-1.7k"
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