Quote Originally Posted by Iscah View Post
It doesn't work like that. The story and gameplay are interconnected - you move through the area, and have fights at specific points along the way because you encountered them in the story.

Would you want to watch all the "talking scenes" in an action movie first, then watch all the fight scenes separately later? That would be the equivalent of "putting the story as a cutscene first" then playing the dungeon.


The thing is, as a new player it's not "sitting in a hour-long dungeon", it's seeing the story play out for the first time. If you appreciate and are following the story, the first time through the Praetorium is an amazing experience. I willingly re-ran it the next day and was delighted to fall in with another group taking their friend through the story and watching the cutscenes.

Yes, it gets old. Yes, it's routine now. But I remember how I felt about it when it was new, and I will defend whatever measures are in place to help other people get that same experience.

U do realize they can rewrite the story around the gameplay instead of hampering it right? What if everybody lives in pieces and there is no conflict anymore. no more final fantasy games? or will they rewrite a conflict to sell a new game towards you? exactly. Story is builded around the gameplay and not the other way around or else we would see the lore 24/7 for everything we did all day long. This is why gameplay and story are segmented and only tid bits of story are provided in group plays. Main story quests is clearly going overboard with it and it creates a unpleasant experience for most of the people doing it as. As you only have to see the cutscene ones and now u are in the other group of endless waiting.

Pacing is important in a book, in a movie and in a game and specially when it involves other players.

Why do you think the regular dungeon system doesn't have story cutscenes in between that are long and tedious and can be skippable? Because gameplay will grind to halt entirely.