you do misunderstand it. you cant skip the cutscenes in msq roulette, even if u have seen them already and activated "skip scenario cutscenes you have seen already"

you do misunderstand it. you cant skip the cutscenes in msq roulette, even if u have seen them already and activated "skip scenario cutscenes you have seen already"
I wanted to put a bit of new player perspective to this as I just finished the ARR MSQ last night ...for the 1st time ever. Frankly, I think SE did the right thing here by forcing non-skippable cut-scenes in MSQ content because I'm 100% certain I would not have been able to see it or I would've been kicked. The 2nd tank and maybe half of the party were clearly veterans and would have skipped the scenes and left the rest of us in the dust - as it was, they kept running ahead of everyone starting boss fights and triggering cut-scenes long before many of us even reached the area because we were left picking up straggler trash that they ran right past. Thank goodness for the prompt to teleport to closed areas, otherwise I would have missed most of the fights. It was NOT fun ...not because of the difficulty, but because of these jack rabbits, I literally had no idea what was happening most of the time.
So, yeah, veterans (who want to skip MSQ cut-scenes) ...bite me. Like someone else said, you don't *have* to do that content, it's your *choice*. There are still new players in this game.
They could just allow people to skip by voting at the start.I wanted to put a bit of new player perspective to this as I just finished the ARR MSQ last night ...for the 1st time ever. Frankly, I think SE did the right thing here by forcing non-skippable cut-scenes in MSQ content because I'm 100% certain I would not have been able to see it or I would've been kicked. The 2nd tank and maybe half of the party were clearly veterans and would have skipped the scenes and left the rest of us in the dust - as it was, they kept running ahead of everyone starting boss fights and triggering cut-scenes long before many of us even reached the area because we were left picking up straggler trash that they ran right past. Thank goodness for the prompt to teleport to closed areas, otherwise I would have missed most of the fights. It was NOT fun ...not because of the difficulty, but because of these jack rabbits, I literally had no idea what was happening most of the time.
So, yeah, veterans (who want to skip MSQ cut-scenes) ...bite me. Like someone else said, you don't *have* to do that content, it's your *choice*. There are still new players in this game.
New players are extremely rare. I don't mind sitting through it if there actually are new players in my group but if they aren't then it's just a complete and annoying waste of my time.
And if people are so worried about bullying new players then they can just make it anonymous. So you can't see who vote for what.
Yeah, I don't '' have '' to do the content. But the rewards are crazy and it's part of my daily duty roulette. I think that it's a dumb excuse for a poorly implemented solution to a problem.
Yeah, it's not fun if you're a new player in the old system.
But guess what, it's not fun either when you've played the game for years and have to sit through the same cutscenes on a daily basis either.
And that's what you'll be doing 99.9% of the times that you do the roulette.






And if people had just voluntarily waited on those "extremely rare" occasions when they needed to, they wouldn't be forced to wait all the time now.
Yes it's a rough solution to the problem. But the rewards are only there because of that inconvenience.
We had our chance with the high-reward small-chance-of-having-to-wait roulette, and people blew it.
On the specific suggestion of voting for it (which has been discussed many times before) it may not be possible in the programming, and people would still be able to identify the new player in an "anonymous" voting system.
This, this, 1000 times this.
People know what they're getting into when they sign up for msq roulette. If you want the inflated reward, be ready to deal with the cutscenes. If you don't want to deal with the custcenes, do something else. If you're leveling a job, run deep dungeon or regular dungeons or grind fates or something. If you want poetics, do something else that grants poetics. Nobody is forced into doing every roulette every day.
Ideally, I think the best solution is to rework these two 8 man dungeons into solo duties with npc help, and maybe have Ultima Weapon as a standalone trial if they want to keep that. But as that kind of rework would take time away from other things, the current implementation is the best compromise. It lets people who want to see the cutscenes do them without having people clear out the dungeon. (No, watching cutscenes on youtube/inn room after the fact is not the same experience as doing the full dungeon, even with how quickly everything dies.) While giving people who have done it before inflated rewards for doing so, tomake that time sink worth it.
People who sign up for msq roulette have a coin flip on which one they'll end up in, it's not like say leveling roulette where you have a small chance to get a 4 player trial instead of a dungeon.
If they implemented a system to let the party vote or letting you skip if everyone's cleared it before, they would also need to strip away the inflated rewards.

To be honest, it's easy enough to see who the newbie is (only one level 50 when everyone else has multiples well past that point?). Much as I agree that it's hard to count it as optional when the rewards are so inflated, and it's aggravating sitting through it for the bajillionth time when there is no "newbie alert!" message so you know for a fact everyone has done it, there is no way to make a vote happen that won't risk the newbie being kicked for [insert made up reason here]. Or you get folk who queue up for a ten minute cutscene-less run, get voted into watching them all, and decide they don't have the time because they only planned on a quickie and they drop (or grief-DC), leaving the rest hanging on for a replacement, especially if they're a tank or healer, or it's offpeak times.
I'd say most folk would be ok with a vote-skip failing because there's a newbie. But that "gogogo" minority can be poisonous to someone who is still new enough that ARR MSQ is their story point: imagine if you went for your first run in a Full Party dungeon, and got kicked on the doorstep? Even if the false-kickers get punished, too late, that could push someone to give up entirely. As usual, the toxic few ruin things for everyone.

I've seen it before. Funny enough a friend of mine got DC'd in the Praetorium during Lahabrea's cutscene and when he came back decided "Eh, I'll go for it." We could hear Lahabrea's voice clips through the cutscene and by the time the cutscene was done Lahabrea was at 48%. Laughs were had.
This is easily solvable.
Put the cutscene of the story as optional that u can watch before it pushes you into a group of people, lay out a story and let the fights happen after eachother instead of being interrupted endlessly. Also no reason to nuke the EXP.
I just started the game and must say the exp is crucial to level for me out of it, Any experience really is because honestly as a new player u don't understand half what's going on and experience of those daily routellets are massive.
Sadly even for me and my friend sitting through a hour dungeon is brutal with the same unskippable cutscene endlessly. The content is a total joke as its basically cutscene to cutscene walk with 50 minutes of duration. Which for people that can't dedicate a lot of time becomes a huge boon let alone people that just run it for its rewards.
People here sympathise way to much with "new players' what makes you think new players want to sit in a hour long dungeon? they don't.


No unskippable cutscenes = No increased rewards.This is easily solvable.
Put the cutscene of the story as optional that u can watch before it pushes you into a group of people, lay out a story and let the fights happen after eachother instead of being interrupted endlessly. Also no reason to nuke the EXP.
I just started the game and must say the exp is crucial to level for me out of it, Any experience really is because honestly as a new player u don't understand half what's going on and experience of those daily routellets are massive.
Sadly even for me and my friend sitting through a hour dungeon is brutal with the same unskippable cutscene endlessly. The content is a total joke as its basically cutscene to cutscene walk with 50 minutes of duration. Which for people that can't dedicate a lot of time becomes a huge boon let alone people that just run it for its rewards.
People here sympathise way to much with "new players' what makes you think new players want to sit in a hour long dungeon? they don't.
Just a proud bad-skilked player






It doesn't work like that. The story and gameplay are interconnected - you move through the area, and have fights at specific points along the way because you encountered them in the story.
Would you want to watch all the "talking scenes" in an action movie first, then watch all the fight scenes separately later? That would be the equivalent of "putting the story as a cutscene first" then playing the dungeon.
The thing is, as a new player it's not "sitting in a hour-long dungeon", it's seeing the story play out for the first time. If you appreciate and are following the story, the first time through the Praetorium is an amazing experience. I willingly re-ran it the next day and was delighted to fall in with another group taking their friend through the story and watching the cutscenes.
Yes, it gets old. Yes, it's routine now. But I remember how I felt about it when it was new, and I will defend whatever measures are in place to help other people get that same experience.
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