OK, this is seriously one of my biggest issues with the game, and it is a big issue. I don't want them to take out the best thing in the game and make it instanced(this)
I think before they go all out on these instances, they should ask the people!
OK, this is seriously one of my biggest issues with the game, and it is a big issue. I don't want them to take out the best thing in the game and make it instanced(this)
I think before they go all out on these instances, they should ask the people!
I liked the idea of open public dungeons and I do not want them to be removed.
It hey should make it one big instance like Demons Souls.
Well yoshi said he was going to make all dungeons instanced I do have a petition for it. http://forum.square-enix.com/ffxiv/t...nced-dungeons.
Some more huge open world dungeons, building and improving on what Shposhae offered, would definitely be nice.
No ticking time limits, no party size requirents. They could be highly recommended for groups but also possible for soloers to survive if they're willing to go veeerry slowly and cautiously.
I think there's room for instanced dungeons AND open-world ones in FFXIV, and pros and cons to both, but they definitely shouldn't make ONLY instanced dungeons.
Maybe because they're redesigning the maps, they're holding off on open-world stuff until 2.0 and beyond? I can see why it'd be easier to implement instances now instead of open world dungeons that wouldn't exactly fit before or after the open world maps are redesigned.
https://na.finalfantasyxiv.com/lodestone/character/1524546/
The reason why we most likely not see open world dungeons is because of balance. The reason why stuff is instanced is so it's easier to balance, the reason why dungeons are timed are so you can't take your sweet time and comb every nook and cranny of a dungeon, instead you have to act fast and defeat it in a timely manner. The reason for the party limit is so the boss's strength can be based on the size allowed to enter.Some more huge open world dungeons, building and improving on what Shposhae offered, would definitely be nice.
No ticking time limits, no party size requirents. They could be highly recommended for groups but also possible for soloers to survive if they're willing to go veeerry slowly and cautiously.
I think there's room for instanced dungeons AND open-world ones in FFXIV, and pros and cons to both, but they definitely shouldn't make ONLY instanced dungeons.
Maybe because they're redesigning the maps, they're holding off on open-world stuff until 2.0 and beyond? I can see why it'd be easier to implement instances now instead of open world dungeons that wouldn't exactly fit before or after the open world maps are redesigned.
With an open world dungeon the main strategy can just come down to throw as many bodies on it as possible, plus it creates unnecessary hatred towards the community for things like claiming a mob and such, if there were to be a timed one. The only way they could make an open world dungeon work would to be if they made it so intricate that people were always wandering around for their objective, but if things and locations are in a set place all you end up with is people camping, do you really want to camp in this game?
The way things are setup now I have yet to really see people having to camp for something and if they do it's only for a short duration, the challenge is what people should be focusing on, not content that may add an unnecessary time sink as well as something that could cause friction within the community.
The other thing is, there is no need to speak about open world and instance because it was already explained by Yoshida way back. The reasons are logical and it's mainly what I said above about balance. What fun is it if rather then using strategy you just throw everyone at a mob to kill it? If you have the numbers cool, but wouldn't you rather have content that is tailored for 16+ people rather then tearing through content designed for 4-8 people.
While yes it does suck that people can get left out when doing events rather then ask for open world "dungeons" focus more on asking for content that requires that many people.
I agree, I do like my fair share of instanced stuff but not over the top.
Last edited by Rokien; 03-13-2012 at 01:06 AM.
Yeah, Shposhae was so popular as an outdoor dungeon.
https://na.finalfantasyxiv.com/lodestone/character/1524546/
The only reason it's fun is because it's not popular. The moment they put something of value in an open world dungeon it becomes a grating camp fest.
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