
Originally Posted by
ValStormbreaker
There's a great analysis video on Youtube by Core-A Gaming about the consequences of reducing the skill gap I highly recommend watching. While it most directly pertains to fighting games, the general principles apply to all kinds of games, including this one.
Ultimately, when you take away portions of a job's kit, you lower a skill ceiling, so even skilled players can only go so high until they hit that ceiling as their options are going to be far more limited as a consequence, and there's only so much they can do with what they have to work with. MNK mains are feeling this right now, big time. Henceforth, the idea of it being an "equal gear but coming down to player skill" sort of thing is getting skewed by removing options for skilled players to use, and shackling them down.
There are players who hate double-weaving, and there are players like me who live for it. I have played MNK at a skill speed north of 2300 and it's still too slow for me. I want it to be faster and more complex. That's not for everybody. Then again, a job with demanding positionals and timing isn't for everyone, either. I wouldn't want those to be removed just to cater to people who aren't into it. At a certain point you have to say to these people, "maybe the job just isn't for you," and call it a day. But when you try to make said job more accessible... that comes with a price, and that price is often too big for any individual job in this game to bear, if it wasn't designed as one of the entry-level jobs to begin with.