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  1. #1
    Player
    GuntherGrass's Avatar
    Join Date
    Jul 2019
    Posts
    7
    Character
    G'un Grass
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80

    Is Tornado Kick rotation still viable? Or do I need to find a new monk style?

    Honest question, not looking to rant about Monk. I'm pretty stuck on the rotation that ends with Tornado Kick when you'd otherwise keep your lightning going with a Demolish. Rebuilding GL was quick when ShoulderTackle granted a stack. And it also worked as a nice crutch when Riddle of Fire or quick AOE dodges would mean GL would run out before I could throw a Demolish anyway. But obviously things have changed a bit, so I'm wondering if this rotation is still viable or if I need to change my approach.

    Can any lvl80's give some practical insight? ;p
    (1)

  2. #2
    Player
    BucklesTrespen's Avatar
    Join Date
    Dec 2016
    Posts
    176
    Character
    Bucky Trespen
    World
    Jenova
    Main Class
    Pugilist Lv 100
    I've not found it viable with current skill speed and a lack of way to get to GL2+ as fast as we did with RoW double charge.
    (0)

  3. #3
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    There's some shenanigans you can do with Anatman and timing the server ticks to get a free stack of GL, but yeah have fun with that. Isn't relying on server ticks to get GL faster just so much easier and more intuitive than... well just having it on-demand? Good times.
    (0)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  4. #4
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Powercow View Post
    There's some shenanigans you can do with Anatman and timing the server ticks to get a free stack of GL, but yeah have fun with that. Isn't relying on server ticks to get GL faster just so much easier and more intuitive than... well just having it on-demand? Good times.
    The last time a mechanic like this existed, the devs patched it out within 1 or 2 patch cycles. Around the time Brayflox HM came out, the Black Mage rotation was Flare Transpose mana tic wait 2 seconds flare flare transpose mana tic wair 2 flare flare, rinse, repeat. It relied on abusing server tics to get extra mana immediately after you swap from UI1 to AF3 with flare and it definitely got killed fast.

    If there's an exploit to get a free stack of greased lightning by abusing the server, the devs will eventually notice and fix it.
    (2)

  5. #5
    Player
    stormiekni's Avatar
    Join Date
    Jul 2019
    Posts
    14
    Character
    Stormie Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    New opener: In Fist of Fire - Demolish - Anatman (stack once) - Dragon Kick - Twin Snakes - Riddle of Fire - Snap Punch - Brotherhood - Forbidden Chakra - Bootshine - Perfect Balance - Dragon Kick - Bootshine -Elixir Field - Shoulder Tackle Demolish - Shoulder Tackle - Twin Snakes -Dragon Kick - Bootshine - True Strike - Fist of Wind - Snap Punch - Dragon Kick.

    Once you have 1200 SkS your looping combo changes to have two True Stikes before re upping Twin Snakes
    (1)

  6. 07-03-2019 01:40 PM

  7. #7
    Player
    GuntherGrass's Avatar
    Join Date
    Jul 2019
    Posts
    7
    Character
    G'un Grass
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by stormiekni View Post
    New opener: In Fist of Fire - Demolish - Anatman (stack once) - Dragon Kick - Twin Snakes - Riddle of Fire - Snap Punch - Brotherhood - Forbidden Chakra - Bootshine - Perfect Balance - Dragon Kick - Bootshine -Elixir Field - Shoulder Tackle Demolish - Shoulder Tackle - Twin Snakes -Dragon Kick - Bootshine - True Strike - Fist of Wind - Snap Punch - Dragon Kick.

    Once you have 1200 SkS your looping combo changes to have two True Stikes before re upping Twin Snakes
    Ty ty. Opener is good to know. I'm always hesitant to rely on PB because of the timer, wish it was just 'next 5 weaponskills'. But think it's just my SkS. I'm at 1000 not 1200. Which is also why I keep reverting to Tornado Kick rotation because outside of the striking dummy I'm never quite able to complete the basic combo with the two True Strikes.

    Hmm. I guess Leaden Fist turns Bootshine into the Tornado Kick of the rotation in terms of damage. The difference is probably made up from not losing GL and it being a guaranteed Crit. Maybe works out better in the end. I guess I'll live.
    (0)

  8. #8
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by stormiekni View Post
    New opener: In Fist of Fire - Demolish - Anatman (stack once) - Dragon Kick - Twin Snakes - Riddle of Fire - Snap Punch - Brotherhood - Forbidden Chakra - Bootshine - Perfect Balance - Dragon Kick - Bootshine -Elixir Field - Shoulder Tackle Demolish - Shoulder Tackle - Twin Snakes -Dragon Kick - Bootshine - True Strike - Fist of Wind - Snap Punch - Dragon Kick.

    Once you have 1200 SkS your looping combo changes to have two True Stikes before re upping Twin Snakes
    Does it make any sense to use Six Sided Star in a given rotation or is it honestly just pointless?
    (0)

  9. #9
    Player
    SwarleyMcSwarls's Avatar
    Join Date
    Feb 2015
    Posts
    172
    Character
    Swarley Mcswarlington
    World
    Zalera
    Main Class
    Lancer Lv 80
    100% not viable. It's a sad time in monk land.
    (1)

  10. #10
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    is better to stay in fist of fire or go with 4GL now?
    (0)

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