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  1. #1
    Player
    Avatar de Taranok
    Inscrit
    mars 2015
    Messages
    777
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Mage noir Lv 100
    Citation Envoyé par Gallus Voir le message
    Yeah no, I don't care how they do it at this point, but they need to do two things with SMN asap:

    1 - Buff their damage (those numbers are atrocious and devotion doesn't make up for bs).

    2 - Make the class more simple and straightforward to play.
    If the devs want to keep egis, just straight up rip aetherflow out as a mechanic for Summoner and transfer all of that damage to the egis and egi assault, possibly taking some and throwing it into Ruin, and possibly give SMN a charge mechanic on Enkindle so it's easier to use it at the correct time in a rotation.

    We can keep a weirdtiming on boss fights with not being able to trance, just as long as it stops breaking the rest of the rotation. And the easiest way to do that is to delete aetherflow and merge the potency into the pets and summoner elsewhere.
    (1)

  2. #2
    Player
    Avatar de Dyvid
    Inscrit
    mars 2011
    Lieu
    Maelstrom
    Messages
    3 057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Forgeron Lv 90
    Citation Envoyé par CecMiller Voir le message
    That said, I would like an explanation as to why a class who was previously stronger or equal to that of Blackmage's AOE prowess is now almost rock bottom? Its the biggest drop I have observed to date. There is FAR more setup required to deal good aoe dps on SMN than is required for other jobs who simply press 1-2 button combos for MORE dps. This should be a genuine concern.
    Okay, then start digging into the numbers. Like I said, they buff all AoE in 5.0 so SMN isn't the king anymore. The jobs at the top have strong AoE skills now which is placing them higher. But putting all that aside, use this data to figure out what part of SMN is lacking and what needs to be buffed for 5.1
    (1)

  3. #3
    Player
    Avatar de CecMiller
    Inscrit
    juin 2017
    Messages
    133
    Character
    Cecilia Miller
    World
    Cerberus
    Main Class
    Invocateur Lv 100
    Citation Envoyé par Dyvid Voir le message
    Okay, then start digging into the numbers. Like I said, they buff all AoE in 5.0 so SMN isn't the king anymore. The jobs at the top have strong AoE skills now which is placing them higher. But putting all that aside, use this data to figure out what part of SMN is lacking and what needs to be buffed for 5.1
    You don't have to start looking too hard really.

    1) We cannot use Energy Drain without a target or outside of combat when we previously been able to before. If we instead had old aetherflow with 4 stacks, we would more readily be able to use 4 painflares for DPS without losing uses to dumb things like mobs dying or tanks taking too long between pulls.

    2) We are forced to delay our cycle between pulls to to the changes with to DWT/FBT now being the abilities which continue our cycle as you wouldn't use FBT as a pack of mobs were about to die or are dead. Previously, we could continue to "hold" FBT/DWT when Aetherflow was the only ability that decided our cycle.

    2) Painflare numbers were reduced by 30 potency. 180 -> 150. AOE nerf here.

    3) Deathflare was nerfed by 40 potency and changed to a flat 50% potency for all other targets instead of 10, 20, 30 less for 2nd, 3rd, and 4th targets and so on capping at 50% for all remaining. Further still, DWT magic bonus was removed so our outbursts actually did more inside DWT previously (not counting ruination). Another AOE nerf here.

    4)
    Akhmorn was nerfed by 30 potency (not exact potency as it was pet potency). It was give 50% flat fall off when it was before the same as deathflare. Yet another AOE nerf.

    5) Our dots were nerfed from 40 potency each for a total of 80 instead of 50 potency each for a 100. This means spreading them with bane is worse. That said, Bane is now stronger when you have a lot of enemies as it no longer falls off by 80%. It now falls off by 60% for all targets. However, if you have around 1-7 mobs, you will be worse off with the new Bane (I'm not counting the fact that the new Bane is free as this obviously makes it better!). Another AOE nerf - there seems to be a trend.

    6) The other jobs were given boosts to all their AOE with many receiving easy to use or simple and straight foward AOE combos. However, SMN's strongest AOEs are locked behind 60s cooldowns which we can now no longer use as much due to the change listed in 2). Further still, many of the "strong" AOE moves for classes such as Dragoon have no such AOE fall off for Nastrond/Geirskogul. Their new AOE move only has 30% fall off for example. BLM's AOE hardly got touched and in some ways, got better (15% enochian, Freeze being useful, no Foul AOE drop off changes, 2 polygot stacks for up to 3 consecutive fouls etc)

    7) SMN needs to meet a lot more pre-requisities than other jobs to get out maximum AOE damage.

    Consider:

    Garuda egi must be used with both pet actions also being used. Slipstream (pet shadowflare) is unreliable. We cannot weave these with Outburst, our aoe spell, as it is not instant and so we are forced to use Ruin 2 a single target spell to weave them (outside of trances).

    Tri-Disaster Ruination must be spread onto the targets which will boost Outburst by 20 potency. However, this is not always up.

    One of DWT + Bahamut/FBT must be up with the latter. Delaying either of these between pulls means we lose uses over the course of fights/dungeon runs.

    We must use "Energy Siphon", the move that exists to give us 40 potency vs. all enemies when refreshing Aetherflow. This move plain sucks, but yeah.

    We must take into account mob pull timings and where we are in our rotation to maximize our damage and we easily lose uses in comparison to other classes who have straight forward 1-2 buttons.

    Our "burst" AOE dps is not there and is considerably weaker than other jobs without our DWT/FBT.

    There are situations where we have neither ruination, FBT or DWT/Bahamut up. Leading to us only putting out 70 AOE per GCD and however much bane does in conjuction with garuda as our best effort.

    8) Brand of purgatory does 350 to the first target and 50% less to all others. It is only available every other GCD meaning it is a small upgrade to outburst compared to what it could be.

    If summoner was to get all the abovee changes, it would be exceedingly strong again. It may not need all of them, but I am in full belief it does need some of them.

    My top 2 choices to be fixed are 1) and 2) and then go from there. The same 2 changes that would improve our single target dps too as stated in the opening post. I cannot stress enough how much power we get from having flexible trance timings - especially when we didnt have to pause our rotational clock everytime they were ready to use.
    (7)
    Dernière modification de CecMiller, 09/07/2019 à 02h54 Raison: Updated values for Deathflare etc - Forgot DWT magic bonus.
    : d

  4. #4
    Player
    Avatar de Angry_Evil
    Inscrit
    juillet 2017
    Messages
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Invocateur Lv 80
    Citation Envoyé par CecMiller Voir le message
    [B]3)Deathflare was nerfed by 40 potency and changed to a flat 50% potency for all other targets instead of 10, 20, 30 less for 2nd, 3rd, and 4th targets and so on capping at 50% for all remaining.
    4)Akhmorn was nerfed by 30 potency (not exact potency as it was pet potency). It was give 50% flat fall off when it was before the same as deathflaree.
    Yeah with how much dps SMN does(assuming it's calculated correctly) I don;t really see why akhmorn and deathflare should've been nerfed...
    Also... thinking about dots for buff ruins mechanic... It is literally pointless. Why not just give us full potency r3? You'll be casting it mostly on DOTed targets anyway. Yeah if you screw up it's DPS loss so what? It's just pointless busywork
    (3)
    Dernière modification de Angry_Evil, 07/07/2019 à 05h40

  5. #5
    Player
    Avatar de Dyvid
    Inscrit
    mars 2011
    Lieu
    Maelstrom
    Messages
    3 057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Forgeron Lv 90
    Citation Envoyé par CecMiller Voir le message
    Snip
    Hang on, Hang on. Are we discussion SMN overall DPS or just it's AoE? As I said earlier, dungeon run aren't really the measure stick for job performance. By looking at the numbers, it's clear to me Egi's and their abilities need a buff all around; Ifrit and Garuda. The Enkindle is laughable and ranks the lowest on the DPS scale compared to what it is suppose to be. EA1 and EA2 aren't fair much better, they need to be doubled or even tripled to make an impactful contribution. This is what sticks out to me anyway.
    (0)

  6. #6
    Player
    Avatar de Karshan
    Inscrit
    juin 2017
    Messages
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Invocateur Lv 100
    I would like :
    AF back and needed for trances again, but with a charge of 2 to eliminate this "gate" feeling
    Bahamut Trance and Bahamut merged to work like phoenix. That way you only have 2 steps to do in a minute : stacks expenditure, then 20 sec trance.

    That would streamline and remove some clunkyness, but it would indeed extend ruin spam time. Maybe put AF on 45 secs ?
    (1)

  7. #7
    Player
    Avatar de Angry_Evil
    Inscrit
    juillet 2017
    Messages
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Invocateur Lv 80
    Judging by fflogs phoenix and bahamut are like 8-9% of SMN damage each... how about I dunno... take all that 70% of other damage and put it into demi-summons? Just a thought...
    Regarding aoe dps... It does feel weird when you think how SMN aoe works compared to other classes aoe... But personally I didn't see people out dpsing me in dungeons except BLMs
    Do we even know it's calculating proper damage for SMN?
    (0)

  8. #8
    Player
    Avatar de Len
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Invocateur Lv 100
    Why does Summoner have to have issues right out the gate with every expansion?

    It’s disheartening that the developers can’t seem to ever get it right, or close enough the first time without revisions. I thought for sure that since they labored enough thought into a partial reworking for SMN that we’d be fine, but it’s looking quite contrary.
    (5)

  9. #9
    Player
    Avatar de Miziliti
    Inscrit
    juillet 2015
    Messages
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Cuisinier Lv 80
    Where is my Ruin IV?

    I've tried spamming Egi Assaut I and II with all of my body and soul, yet it rarely activates. Also, does pet auto still trigger Ruin IV?
    (1)

  10. #10
    Player
    Avatar de Corosar
    Inscrit
    juin 2019
    Lieu
    Limsa-Lominsa
    Messages
    14
    Character
    Corosar Karkarn
    World
    Behemoth
    Main Class
    Invocateur Lv 80
    Citation Envoyé par Miziliti Voir le message
    Where is my Ruin IV?

    I've tried spamming Egi Assaut I and II with all of my body and soul, yet it rarely activates. Also, does pet auto still trigger Ruin IV?
    i noticed that if you use Topaz/Titan. Egi assault 1 will never give you Ruin 4. You have to rely on Egi assault 2. I guess i can state that is a problem. But i admit that Egi assault 2 always seems to give Ruin 4 procs with titan/topaz. I am not sure how its like with emerald/Garuda or Ruby/Ifrit But even if Topaz does not hit anything with EA2 You still seem to be guaranteed the ruin 4. I am happy losing Ruin 4 procs on EA1 with topaz because of this. But it seems it only goes off if you deal damage with the other summons. Kinda annoying
    (1)

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