That 10% Damage bonus ONLY affected your OGCDs that were not Aetherflow actions (Outside of Ruin 3, Tri-bind and Deathflaree) as they were locked out. That means shadowflare, enkindle, tri-disaster which were used. If it was bad design to cut short DWT now, then it is even worse to cut short DWT after your opening DWT when you still have OGCD's to weave which IS the case in Shadowbringers if you're playing it properly. It made our opener incredibly bursty and I enjoyed a big opener. You are also missing the impact of trick attack in the design decision to have it this way even though I would probably cut short DWT regardless. I do not think it was bad design unless you think the ability to end DWT whenever you want via deathflare is bad design. It was used as intended - smarter players knew when to end it early based on the timings of their cooldowns or how fast an add pack was dying. This is true for other jobs when you time certain abilities to come back later on - "Why did he use his battle litany for only 10s when it lasts 20?!" - Because he gets more usages. Sometimes not using abilities for their entire duration is the correct thing to do and you have to accept that. It was the case in Stormblood and it is the case now.
And I can assure you - I was far better at Summoner than you were and still am. You just need to accept that, sometimes, not getting the maximum usage out of something can be optimal given the circumstances and the rest of your kit. This is true for many jobs.
You specifically talked about Bahamut. We all know FBT is good - the only complaints about FBT I've heard is about interchaning Ruin 3 and Outburst for commands. Nothing has changed in regards to bahamut. People have already noted this in their feedback too. However comments like: "Bahamut could literally not Ahk Morn" and " "Demi-Bahamut was actually the least mobile phase just because of how bad his AI could get if you moved away from him" is true even now if not more so.
I have no idea what you mean by the scholar/nin comment - This was the same for summoner with regards to devotion. The only time you used it earlier is if you had to bahamut instantly after. I said, when used optimally, it is paired with Scholars Chain which is also a 120s CD so it lines up with burst of every job as job rotations are planned around burst windows. Optimally it was used as a damage buff for everyone's burst window when all the other buffs were out. Any other utility it had outside of that was just a bonus. I don't think anyone cared where healer GCD's could be saved by using it as defensive mitigation. The only case I can think of where it could possibly have been better is in UWU during orb soaks for Aetheric Boom. I do think Devotion is better now as a singular % damage buff, but I never once cared about getting maximum usage outside of the components that weren't damage buffing anyway.
You could say this about many things. Why does Bahamut/Phoenix move? Why didn't we get Aetherflow 3 Stacks after every wipe as the solution to waiting for Aetherflow? Why were pet abilities not instant? Why don't we get Ruin 4 stacks instantly on button press than having to wait for their animation? Why can abilities ghost? They all should never have been problems and yet they were/are. I always wanted to be able to use Aetheflow actions inside trance and there is a solution for that. Calling things "too spammy" as you did for having in Stormblood, but enjoying the way it is in Shadowbringers is ridiculous.
How is that a major difference? We did the same with DWT regardless inside Stormblood. What drastically has changed with how we use it in Shadowbringers? We cut it short when we thought it was optimal to do so as it was in the opener. DWT was just, better, in general in Stormblood and wasn't tied to a 60s cooldown. Any movement it offers you is purely coincidental with fight timings and let me emphasize how you cut the ability short in shadowbringers everytime after the opener to stay in line with raid buffs.
I think that DWT and bahamut can be combined as is one of the many suggetions given by a number of people over this thread and the other one. I'm unsure if they would do that change right now due to how it is problematic with job quests unless they simply introduce a trait at level 72 that combines them. You could further have it so that you could have Bahamut available as soon as you cast DWT trance making it optional to use so there is optimization possible with it still and you're not forced you to use it at the same time as you press DWT. There are many suggestions for this and I'd be happy with most. I personally want Bahamut to have more movies similar to FBT, but I don't think that would be implmeneted anytime soon.
Don't make ridiculous comments like:
Calling a well functioning and popular job "broken" just cause you didnt like it tells me you "werent very good at it" on that basis alone. That was my comment to you. There was nothing inherintly "broken" about SMN. If you're going to call a job "broken" which was one of the strongest jobs and loved by many, you're going to get called out for it. My advice would be to play a job well before calling it "broken" and try to understand that things DON'T have to be used for their entire duration for them to make sense. There are cases in other jobs when you cut things short to make a gain - the same was true in SMN with regards to DWT.
I think you just need to accept that when its optimal to do so, players WILL cut the duration of burst phases or other abilities. There are numerous examples of this in fights like missing a holy spirit inside a requiscat window for paladin. It just so happened with SMN, to align with buffs (aswell as being optimal in of itself until you figure until you figure out the latest aetherflow you could achieve with your team) you cut the opening DWT short. This was just smart play.
As for suggestions, I posted some of my own in the other thread:
http://forum.square-enix.com/ffxiv/t...=1#post5131945
I think we agree on some ideas but I will never believe that the way DWT is now is better than how it was before.



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