You say this and yet our opener is still "spammy". At least you acknowledge it would be less spammy were egi assaults to be deleted in trade of it - you would weave less thereby making it less "spammy". No matter what you do, summoner openers will be like this due to the amount of OGCD's we have and reducing it only helps. If you're playing Summoner properly, you'd also know you have to cut DWT short for bahamut, outside of the opener, to get it under buffs due to the 1 min cd of DWT which aligns with buffs in general and trick attack when its relevant again. You are still screwing yourself out of dps by not dumping it early. Previously it mattered more, specifically for the opener, because Aetherflow was the cog in our rotation and mattered the most and its why we wanted to exit DWT. Even if you had to deathflare early, you were still weaving with Ruin 2's. You talk as if somehow ending DWT early makes everything feel significant worse and yet its the same as we do currently just trading the Ruin 3's in DWT with Ruin 2's outside of it - same number of weaves just one button is different. I have never found this an issue.
My feedback to the developers is that the current iteration is seeing the 2nd lowest play rate of all the jobs from the casual playerbase. It was more a statement that, overall, most people who play the job have gone elsewhere as they are not satisfied with the job. I'm glad you're enjoying the job, but we can see more positive changes in the future.
Stormblood's iteration was not by any means "broken" - calling it that is incredibly disingenuous. Me and many others enjoyed the "flow" of the kit in all areas of content. Calling it broken just says to me you werent very good at it. It was one of the strongest jobs in all areas of content and I enjoyed it in particular in ultimates where it shined the best.
Its true that there was a delay in commands for garuda with regards to contagion due to her cast times - getting ifrit egi to do his moves was more responsive as he did not have to "cast". Bahamut works the same as now (actually he got worse with regards to the first wyrmwave) so its arguablly worse. Akhmorn works in the exact same way. if you move after pressing Akhmorn and bahamut is following you, he will not cast it until you cast Ruin 2 or Ruin 3 to trigger a Wyrmwave and thus telling him to stand still.
Yes, you could "waste" addle (its really a tradeoff) for a wyrmwave instead of mitigation, but it was not neccessary to achieve maximum wyrmwaves depending on your GCD recast timer and if your healers asked for you to save it, you save it. Though I do agree here - it was a bad call to make Bahamut respond to addle in particular. Bahamut responding to Aetherflow actions only would have been better.
As for the Ruin 2 comment, yes, if you moved a lot you could lose a wyrmwave or even 2 or even ghost akhmorn. Nothing has changed for this in shadowbringers - it is the exact same even now. It is even less mobile. The reason we now choose to cast Ruin 3 by default due to the potency difference of Ruin 2 and Ruin 3 and we're forced to use 4 instant casts during it anyway to achieve maximum wyrmwaves whether thats through 4 Ruin 2's or otherwise.
If you used devotion like this, you weren't very smart. It provided a 2% damage up and 5% healing up benefit and 2% damage taken redction. If you're talking about not using it "optimally" its because you in particular didnt as it paired well with scholars chain. It has become a bit harder to use at this moment due to the way it lines up with phoenix and we're forced to delay phoenix for devotion party buff. This needs to be fixed. This is worse in shadowbringers easily as we now have 20 less seconds in a 2 minute time span where we can use devotion due to FBT. It is also arguably the weakest 3 minute cooldown out there. Monk has a 90s version for physical only and can get 2 uses in the time we get 1 making it easily stronger due to just how many jobs use physical damage.
Trance and Aetherflow didnt even interact. You couldn't even use aetherflow actions inside trance as it was a pre-requisite to use them. Though this could easily have been rectified by removing the lockout and would have been a nice return to HW era of optimization.
You keep mentioning this point about "spamming everything" when you still need to have a spammy opener due to the nature of SMN being an OGCD caster and "2 gcd DWT" and yet you spam everything even now and you cut short all your future DWT's after the opener to align for buffs as its more optimal to get akhmorn and wyrmwaves under buffs than more ruin 3's under DWT which no longer provides a 10% buff.
There was nothing wrong with how it worked back then and you will not convince me that ending DWT at every point outside of the opener due to buffs like litany, chain, trick, voice etc is somehow better than ending it early once in the opener.
No it wasn't a complete mess of backwards logic - you just didnt like it. Yes, pet AI was sluggish with regards to garuda because of her cast times though you could work around it with smart play. If that was made responsive, most of my complaints went out of the window as it was an important party buff that wasn't responsive enough. Pet's being more responsive in Shadowbringers is a welcome change, but there is more to be done here. Ruin 4's should be given instantly and devotion should be cast instantly to prevent ghosting issues. Further, fix bahamuts AI for the first wyrmwave.
It's fine if you disliked the iteration in Stormblood. I know myself and many others enjoyed it and would very much welcome a return to that era over Shadowbringers SMN which is provably unpopular with the masses. I'm not sure what to say if you think dots are trivial to manage. Yes, 30s made them easier to apply but we require far more rigid timing to get them on our target due to the way the trances work. Our dependency on them works against us on fights like E4 Savage mode when the jails appear. Dots have a massive impact on all our GCD's and it feels bad. There is never a situation I say, "boy, I'm so glad my GCD's are stronger due to dots", but there are plenty of situations in fates/hunts/low hp adds/boss transitions 5-10s after your 30s dots expire where I think to myself, "boy, I absolutely hate this change".
Thats fine, but I just want to point out the areas where you were exagerrating or how your argument about a "spammy" opener being a large complaing completely falls apart when you consider what Shadowbringers is. Spammy openers is part of SMN at this point due to the plethopra of OGCD's it has. The only thing I ask from SE is to make them meaningful ones and one way to do that is to improve the general damage of Egi Assaults. Some people like the increased CPM requirement from Stormblood, some don't. Shadowbringers SMN is if far worse than Stormblood SMN in 4.1+ and its why many others, not just myself, are hoping for positive changes that bring us back to how things were before rather than the "rigid" structure everything follows now.
Being able to use trance and aetherflow actions smartly, timing your own usage around movement, add phases or quick bursts was an example of player skill and the flexibility felt really really good. Right now, not only is it brain dead on cooldown usage, but not doing so is extremely punishing. It just feels a whole lot worse.



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