The biggest grip I got against SMN currently is the amount of double weaving you need to perform. The egis assaults system really looks like something which could be ignored in single target situations, without losing much.
What could be changed without too much work is to turn egis assaults into GCD with 1s casts (to weave something with it). Do not change the charges, do not change the 30s recharges, simply make it GCD and adjust the potencies to reflect it, like making crimson crush 150/200% the potency of current ruin or give ruin's potency to aerial slash.
This way the egis would feel both impactful (damage numbers) and useful (mobility without losing damage) AND there wouldn't be any problems of egis forgetting orders anymore since there would be 2.5s between them at least.
Remove Ruin2. This thing is awful since day one. With the egis changes above, it would become useless, good time to delete it into oblivion.
And make Ruin4 a 15s cooldown, at lvl80, with 4 charges while we're at it to separate it from egis assaults. Or keep it as is, I kind of like the idea of building ruin4 charges with egis, to use them in Bahamut phase.
Talking of Bahamut, this is agreed on by most peoples here, root him in place. He's got a 100y range seriously, he doesn't need to move. Same with phoenix, why do I have to stand still while casting instant cast spells?
Thanks for taking the time to read this.![]()
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