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  1. #1
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Taranok View Post
    I'd just like to point out that there is absolutely nothing about DoTs being on the class that makes the class innately more, or less, mobile. The only things that affect mobility are range and whether you have cast times or not. Ranged DPS are innately more mobile than melee because if a boss zones out melee, they lose a lot of damage while the rDPS just ignores the boss movement. Casters are innately the least mobile, but SMN used to be the most mobile because it would cost them 20 potency to instant cast, they had 15s of guaranteed mobility every minute, and a further 20 seconds of optimized mobility every 2 minutes. That has since been taken away which is why the class feels so much less mobile, especially because SMNs cannot let the DoTs lapse anymore or they lose substantially more damage.
    The reason why SMN is (or was now) considered mobile than BLM especially around 2.x and 3.x days was because SMN's main form of damage came from abilities that can damage enemies on their own, which were DoTs and the Egi's (which are basically glorified DoTs, too). Along with Ruin 2 not being too punishing to use. I'll clarify it now that it doesn't directly give SMN mobility but it contributes to it since SMN doesn't have to worry too much about damage falloff while moving around because of them, but now that there's more things to SMN's kit and with DoTs and Egi damage being cut down for these new things, it's not a significant of a contribution like before.
    (1)

  2. #2
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by dinnertime View Post
    The reason why SMN is (or was now) considered mobile than BLM especially around 2.x and 3.x days was because SMN's main form of damage came from abilities that can damage enemies on their own, which were DoTs and the Egi's (which are basically glorified DoTs, too). Along with Ruin 2 not being too punishing to use. I'll clarify it now that it doesn't directly give SMN mobility but it contributes to it since SMN doesn't have to worry too much about damage falloff while moving around because of them, but now that there's more things to SMN's kit and with DoTs and Egi damage being cut down for these new things, it's not a significant of a contribution like before.
    Honestly Yoshi p said that they wanted to fix some rotation problems and make him more summoner like by having you swap pets around more often. As always they tried to make everyone happy with this even though it backfired so much. Though it backfired not for what it is but for trying to become what isn't. Most of the problems are numbers like cooldown of the dots or devotion and the damage numbers of the ruins and the egis , The fester ruins being a combination of both . The biggest problem though is the aetherflow and trance change making us lose most of our flexibility. Trying to remove or in this case touch the core of the job is like trying to remove your own intestines but it's not like it wasn't asked by some people . I'm pretty sure that if people didn't keep saying summoner isn't a summoner cause of the arcanist line so remove it , THIS wouldn't have happened . this is why I'm frustrated how people after seeing them touch the core and now the job is worse insist on asking change it even more . Obviously this is just 2 parties yanking a rope between them without being able to come to terms. and i can't really talk about it since I'm favouring one side much more than the other, not without reason ofc . This is worse than 4.0 where most people jumped ship from summoner to rdm.
    (2)

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