Quote Originally Posted by Siete View Post
The same you said might as well go back to you.
You want to keep SMN in vegetative state just because you like it and just because of it's "lore", which is basically close to none? Other classes mention the reason of their skills and powers. Arcanist quests are more like Manipulante aether and... YEEHAW TACTICAL PLANNING WINS! Just that, it's far from specific at all. All the quests you do work regardless of the Arcanist's abilities because what really matters is not what you throw but how you "plan the battles".
Is that the lore you're talking about?
Perhaps you played it long ago and forgot?
No actually you would find that i don't want it in a vegetative state. That's why I've been presenting ideas that are solutions to various problem , all of them targeted so that they can be fun and more summoner like. the problem is Smn and his line up make perfect sense . You're a mage who buys time with weaker entities and other dark spells such as bio miasma and ruin, till you can get enough aether by using your aetherflow abilities transforming it into aether that will enable you to summon a stronger entity.
your summons are your biggest source of dmg both the small and the big but you yourself are still a mage so you're not useless outside of summoning.

What people say is that dots Don't fit the summoner and sometimes they will give examples of other summoner characters in the series. Taking only the summoner part and nothing else without realizing that no summoner ever was just summoning so the "TRUEST OF TRUE" summoner is just in your head. Someone wrote the lore but ill just summarise it summoning is darkness aspected magic so since to learn it we studied that we also learned ruin and bio miasma . At the shb final boss you can see the shadows also do ruin while he conjured specters . planning ahead is a necessity in order to perform the demi summon because if we die we lose all that aether and have to start all over again.