Quote Originally Posted by HeulGDarian View Post
SALTY COMMENT INCOMING QUICK QUICK COVER YOUR EYES FAST FAST
I see so we should throw all the lore all the single arduous travel we did to make those demis out of the window . cause Sure you can reason it with enough effort but why be reasonable . i feel so bad for the devs everything they did was simply wasted . I'm done trying to give REASONING appearantely nobody liked summoner all they cared about was about bahamut going pew pew . the one caster that was supposed to be the complex one with the choice making all of it gone . Well then i hope you guys get what you want I'll play smn no matter what and ill be happy about it or so i hope after all i still think rdm is a disgrace of a rdm and it's unfun to me . but hey at least You guys will have fun wont you? and you guys will totally not complain again . because the reasonable thing makes no sense why would smn have poisons . not like the lore explains it right? Goodbye I'm done hopefully somebody else will make you reasonable instead of batshit insane.
Er I never said to get rid of the egis or dumb the class down, I said I like how the job plays (especially dots, I like me some dots) but it doesn't seem to be very cohesive, there are the summons and then there are poisons and they don't interact with each other at all. At surface level the two things don't even make sense together, hence the threads about it. And if it does make perfect sense once you dig deep enough, should you really need to dig that deep to understand why your job does what it does? Even then, lore aside the two aspects still don't work with each other mechanically. As Atamis said it doesn't feel like a summoner.

But just as an example let's say our 3 egis were made into 30s cds that last 15s, can only have one active at a time, do some flashy attack when summoned, and are just bigger with maybe more niche EA abilities - dots, heals, buffs, debuffs, whatever - maybe even get a 3rd EA and another egi to allow for this level of options and potential support. They're still there all the time but with more choice, flexibility and impactfulness. It might not be a great idea but that's what I think of when it comes to summoners - having a slew of primals you can call on to help you, picking the one right for the situation, and having it make a big effect. Not so much spamming Ruin while dots tick away, which is the vast majority of our damage output.