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  1. #281
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Siete View Post
    Well then I guess SMN is borderline useless in most content as target switching to adds in boss fights is a thing at most fights.
    who knew that listening to everything the fan base wanted didn't necessarily mean they knew wtf they were doing or wtf they wanted.
    (2)

  2. #282
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by HeulGDarian View Post
    who knew that listening to everything the fan base wanted didn't necessarily mean they knew wtf they were doing or wtf they wanted.
    Well, having to precast Dots so that Ruin deals damage is not good at all when dealing with low HP targets.
    (3)

  3. #283
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    Personally I like how SMN plays at max lvl (low lvl it’s a broken mess) and its similarities to Warlock are what drew me in from WoW as that was my main for several years, but it does seem somewhat disjointed mixing dots and summons. Sure you can reason it out with enough effort but it’s not obvious how everything works together and even how then job plays it’s like you’re trying to do two different things at once rather than one cohesive thing. I like the idea of splitting those two things into two different jobs.

    Summoner on its own has so very much potential to do things related to summoning it really doesn’t need all this stuff with Aetherflow/Fester/Miasma/etc. Even the permanent summons are little more than glorified dots that kinda take away from the awesomeness of summoning a primal.

    What the new dot class could be and how to deal with SMN and SCH being paired idk, but it’s not impossible.
    (4)

  4. #284
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tulzscha View Post
    Personally I like how SMN plays at max lvl (low lvl it’s a broken mess) and its similarities to Warlock are what drew me in from WoW as that was my main for several years, but it does seem somewhat disjointed mixing dots and summons. Sure you can reason it out with enough effort but it’s not obvious how everything works together and even how then job plays it’s like you’re trying to do two different things at once rather than one cohesive thing. I like the idea of splitting those two things into two different jobs.

    Summoner on its own has so very much potential to do things related to summoning it really doesn’t need all this stuff with Aetherflow/Fester/Miasma/etc. Even the permanent summons are little more than glorified dots that kinda take away from the awesomeness of summoning a primal.

    What the new dot class could be and how to deal with SMN and SCH being paired idk, but it’s not impossible.
    SALTY COMMENT INCOMING QUICK QUICK COVER YOUR EYES FAST FAST
    I see so we should throw all the lore all the single arduous travel we did to make those demis out of the window . cause Sure you can reason it with enough effort but why be reasonable . i feel so bad for the devs everything they did was simply wasted . I'm done trying to give REASONING appearantely nobody liked summoner all they cared about was about bahamut going pew pew . the one caster that was supposed to be the complex one with the choice making all of it gone . Well then i hope you guys get what you want I'll play smn no matter what and ill be happy about it or so i hope after all i still think rdm is a disgrace of a rdm and it's unfun to me . but hey at least You guys will have fun wont you? and you guys will totally not complain again . because the reasonable thing makes no sense why would smn have poisons . not like the lore explains it right? Goodbye I'm done hopefully somebody else will make you reasonable instead of batshit insane.
    (0)

  5. #285
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Siete View Post
    Well, having to precast Dots so that Ruin deals damage is not good at all when dealing with low HP targets.
    You cast DoTs because it's a big part of your DPS toolkit. If anything they need to change it back to 50 potency like it was prior to 5.0. DoTs are so easy to cast on low HP targets too, Tri-D > Bane > go to work. You shouldn't have to switch target during a boos fight, just bane.
    (0)

  6. #286
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Dyvid View Post
    You cast DoTs because it's a big part of your DPS toolkit. If anything they need to change it back to 50 potency like it was prior to 5.0. DoTs are so easy to cast on low HP targets too, Tri-D > Bane > go to work. You shouldn't have to switch target during a boos fight, just bane.
    Tri-D on cooldown
    Bane out of range at other targets.
    It happens, a lot.
    And don't give me a "it doesn't happen in organized runs" because that's like 1% of the game.
    (1)

  7. #287
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    Quote Originally Posted by Tulzscha View Post
    Personally I like how SMN plays at max lvl (low lvl it’s a broken mess) and its similarities to Warlock are what drew me in from WoW
    Ironically this is the part i detest about summoner. Love Summoners, but the XIV version doesn't feel like one simply because its warlock lite.
    (3)

  8. #288
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I don't mind DoTs on SMN because it's what gives the job more consistent damage and mobility but I just find it annoying how 5.0 SMN revolves around it more than ever with Ruin working like Fester. It's very, very annoying and should be reverted back into raw damage.

    Also I do feel DoT management is pretty annoying now because I find myself actually waiting a few seconds after my DoTs expired at certain points so I can use Tri-Disaster on CD, and this wasn't really a problem before. Personally I wish we had a more reliable way to refresh DoTs like Bard does. Also they should just add Ruination into Bio already.
    (3)

  9. #289
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by HeulGDarian View Post
    SALTY COMMENT INCOMING QUICK QUICK COVER YOUR EYES FAST FAST
    I see so we should throw all the lore all the single arduous travel we did to make those demis out of the window . cause Sure you can reason it with enough effort but why be reasonable . i feel so bad for the devs everything they did was simply wasted . I'm done trying to give REASONING appearantely nobody liked summoner all they cared about was about bahamut going pew pew . the one caster that was supposed to be the complex one with the choice making all of it gone . Well then i hope you guys get what you want I'll play smn no matter what and ill be happy about it or so i hope after all i still think rdm is a disgrace of a rdm and it's unfun to me . but hey at least You guys will have fun wont you? and you guys will totally not complain again . because the reasonable thing makes no sense why would smn have poisons . not like the lore explains it right? Goodbye I'm done hopefully somebody else will make you reasonable instead of batshit insane.
    The same you said might as well go back to you.
    You want to keep SMN in vegetative state just because you like it and just because of it's "lore", which is basically close to none? Other classes mention the reason of their skills and powers. Arcanist quests are more like Manipulante aether and... YEEHAW TACTICAL PLANNING WINS! Just that, it's far from specific at all. All the quests you do work regardless of the Arcanist's abilities because what really matters is not what you throw but how you "plan the battles".
    Is that the lore you're talking about?
    Perhaps you played it long ago and forgot?
    (1)

  10. #290
    Player
    NovaBismarck's Avatar
    Join Date
    Jul 2017
    Location
    Limsa Lominsa
    Posts
    71
    Character
    Li'l Shtola
    World
    Malboro
    Main Class
    Arcanist Lv 100
    I'm personally not a fan of the dot falloff issues we have now. Maybe it's an annoyance because there are so many other things to deal with during the rotation. There's quite a bit of potency loss from not having dots up and it makes for some annoying fights, ie the dungeon boss Cladoselache & Doliodus in Akadaemia Anyder where they keep swapping fairly quickly before you can reapply dots. I personally don't like it. Many of the dot falloff issues can be remedied by running content repetitively until your patterns are spot on, but I don't have issues like this playing other classes. It's not as big of an issue as the rigidity of 5.0 summoner. I'm most interested in seeing them alleviate the rigid structure and timing of the class and then streamlining it.
    (3)

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