Personally I like how SMN plays at max lvl (low lvl it’s a broken mess) and its similarities to Warlock are what drew me in from WoW as that was my main for several years, but it does seem somewhat disjointed mixing dots and summons. Sure you can reason it out with enough effort but it’s not obvious how everything works together and even how then job plays it’s like you’re trying to do two different things at once rather than one cohesive thing. I like the idea of splitting those two things into two different jobs.
Summoner on its own has so very much potential to do things related to summoning it really doesn’t need all this stuff with Aetherflow/Fester/Miasma/etc. Even the permanent summons are little more than glorified dots that kinda take away from the awesomeness of summoning a primal.
What the new dot class could be and how to deal with SMN and SCH being paired idk, but it’s not impossible.
SALTY COMMENT INCOMING QUICK QUICK COVER YOUR EYES FAST FASTPersonally I like how SMN plays at max lvl (low lvl it’s a broken mess) and its similarities to Warlock are what drew me in from WoW as that was my main for several years, but it does seem somewhat disjointed mixing dots and summons. Sure you can reason it out with enough effort but it’s not obvious how everything works together and even how then job plays it’s like you’re trying to do two different things at once rather than one cohesive thing. I like the idea of splitting those two things into two different jobs.
Summoner on its own has so very much potential to do things related to summoning it really doesn’t need all this stuff with Aetherflow/Fester/Miasma/etc. Even the permanent summons are little more than glorified dots that kinda take away from the awesomeness of summoning a primal.
What the new dot class could be and how to deal with SMN and SCH being paired idk, but it’s not impossible.
I see so we should throw all the lore all the single arduous travel we did to make those demis out of the window . cause Sure you can reason it with enough effort but why be reasonable . i feel so bad for the devs everything they did was simply wasted . I'm done trying to give REASONING appearantely nobody liked summoner all they cared about was about bahamut going pew pew . the one caster that was supposed to be the complex one with the choice making all of it gone . Well then i hope you guys get what you want I'll play smn no matter what and ill be happy about it or so i hope after all i still think rdm is a disgrace of a rdm and it's unfun to me . but hey at least You guys will have fun wont you? and you guys will totally not complain again . because the reasonable thing makes no sense why would smn have poisons . not like the lore explains it right? Goodbye I'm done hopefully somebody else will make you reasonable instead of batshit insane.
You cast DoTs because it's a big part of your DPS toolkit. If anything they need to change it back to 50 potency like it was prior to 5.0. DoTs are so easy to cast on low HP targets too, Tri-D > Bane > go to work. You shouldn't have to switch target during a boos fight, just bane.
Tri-D on cooldownYou cast DoTs because it's a big part of your DPS toolkit. If anything they need to change it back to 50 potency like it was prior to 5.0. DoTs are so easy to cast on low HP targets too, Tri-D > Bane > go to work. You shouldn't have to switch target during a boos fight, just bane.
Bane out of range at other targets.
It happens, a lot.
And don't give me a "it doesn't happen in organized runs" because that's like 1% of the game.
Ironically this is the part i detest about summoner. Love Summoners, but the XIV version doesn't feel like one simply because its warlock lite.
I don't mind DoTs on SMN because it's what gives the job more consistent damage and mobility but I just find it annoying how 5.0 SMN revolves around it more than ever with Ruin working like Fester. It's very, very annoying and should be reverted back into raw damage.
Also I do feel DoT management is pretty annoying now because I find myself actually waiting a few seconds after my DoTs expired at certain points so I can use Tri-Disaster on CD, and this wasn't really a problem before. Personally I wish we had a more reliable way to refresh DoTs like Bard does. Also they should just add Ruination into Bio already.
The same you said might as well go back to you.SALTY COMMENT INCOMING QUICK QUICK COVER YOUR EYES FAST FAST
I see so we should throw all the lore all the single arduous travel we did to make those demis out of the window . cause Sure you can reason it with enough effort but why be reasonable . i feel so bad for the devs everything they did was simply wasted . I'm done trying to give REASONING appearantely nobody liked summoner all they cared about was about bahamut going pew pew . the one caster that was supposed to be the complex one with the choice making all of it gone . Well then i hope you guys get what you want I'll play smn no matter what and ill be happy about it or so i hope after all i still think rdm is a disgrace of a rdm and it's unfun to me . but hey at least You guys will have fun wont you? and you guys will totally not complain again . because the reasonable thing makes no sense why would smn have poisons . not like the lore explains it right? Goodbye I'm done hopefully somebody else will make you reasonable instead of batshit insane.
You want to keep SMN in vegetative state just because you like it and just because of it's "lore", which is basically close to none? Other classes mention the reason of their skills and powers. Arcanist quests are more like Manipulante aether and... YEEHAW TACTICAL PLANNING WINS! Just that, it's far from specific at all. All the quests you do work regardless of the Arcanist's abilities because what really matters is not what you throw but how you "plan the battles".
Is that the lore you're talking about?
Perhaps you played it long ago and forgot?
I'm personally not a fan of the dot falloff issues we have now. Maybe it's an annoyance because there are so many other things to deal with during the rotation. There's quite a bit of potency loss from not having dots up and it makes for some annoying fights, ie the dungeon boss Cladoselache & Doliodus in Akadaemia Anyder where they keep swapping fairly quickly before you can reapply dots. I personally don't like it. Many of the dot falloff issues can be remedied by running content repetitively until your patterns are spot on, but I don't have issues like this playing other classes. It's not as big of an issue as the rigidity of 5.0 summoner. I'm most interested in seeing them alleviate the rigid structure and timing of the class and then streamlining it.
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