Quote Originally Posted by Taranok View Post
The issue is that the devs had 1 of 3 things happen:

That last one is, by far, the most likely, because it makes sense for someone on high to give a general opinion of "You need to keep these things around," but doesn't realize that in saying that, the other changes they want to implement don't mesh well.

Ultimately, the class just flat out needs a rework like what Machinist got. It's no longer even an option to consider letting the class stay as is, it needs to have its entire core defined from an early level and the class designed around the core. Even if the class loses some fun/good things, it NEEDS to happen.



The problem is Contagion created more problems than it solves, and the pet swap is a clunky system to begin with. To put it another way, there were times where I went "I have an EA1 charge, and I need titan's barrier." And every single time I just died because I couldn't swap the pet out fast enough. You lose DPS to pet swap, period. And Contagion, both iterations of the ability, have broken the class in a way only Ninjas can understand. The problems are Snapshotting and general clunkiness of pet commands, which still exist, just are massively mitigated now. I've still seen things like having Aetherpact completely dropped before. It just happened to me earlier today in a dungeon, so these are not idle concerns.
the pet system is unbalanced and it always was that is why we stuck to the highest dps available. Smn does lose dps on pet swap yes but all it needs is to be refined so that you can minimize loss and maximize gains like giving ifrit a gap closer so that he doesn't have to walk to the boss or giving garuda and titan actions that would give you a reason to swap for a small potency loss but higher dps gain in the long run . Contagion never was like nins trick attack it was something that was used only when you went with 2 casters compositions while if you had only summoner as the magic dps you would go for ifrit unless he wasn't the highest dps pet that patch . The rework failed be it badly implemented or implemented without care or it was unexpected them . What needs to happen is for some of the changes to be reverted. But even if it does happen the next expansion will be a rework again why? cause the devs try to please all of the fan bases . there are people who dislike trance but like arr summoner , there are people who Don't like that summoner has ruins and miasma/bio , there are those who don't like the egis , there are those who don't like the complexity, there are those who hated the big rotation. Thus they reworked the class and this is what happened . no we don't need another rework we need of instead of trying to rip the job apart to ask improvements on what summoner brought to the table.