Quote Originally Posted by Anvaire View Post
I think it boils down to the fact that the two design notions are impossible to fully align, therefore we get a bit of both in the current design. I think no matter what the devs do, they cannot please everyone, and it wouldn't be fair to fundamentally change the job, based on the wishes of those who don't play it. So taking the spirit of both ideas, for me, is the right approach.
I don't believe in this. Nobody said something like - oooof I want my dots to make ruin 3 stronger so I have low damage without them THE DREAM or I want billion useless timers to manage. Lore or community opinions did not influences current poor design of a job. And I don't see many pleased people around and I'm one of few people that doesn't mind busyness of the job... For more causal players it's probably a disaster. Like... it's POORLY DESIGNED it's as simple as that. And not because of lore. Even if you're overall fine with changes you just need to sit and think about them for like a minute and it becomes apparent that it's just BAD. Devs already kinda ignoring the lore cause smn just summons bahamut and phoenix...