Honestly, I was really excited about Shadowbringers, but what was done to summoner made the whole experience a let down for me. Let's put damage aside, because they can buff the numbers there. The two biggest issues for me is the stupidity of the way the egi functions work in conjunction with our rotation. However the biggest issue is flow. The flow of the class does not feel good, which is depressing considering we came from SB where at the very least the class had fluidity. The rotation is so rigid and slightly clunky. It does not easily allow for holding for phase changes and there is very little flexibilty.

I've seen a handful of people who do like the busyness of smn now but overall it's just too much for most people, especially considering the payoff. At least from what I'm reading from the Balance discord, the forums, and a reddit thread for 5.0 FFLogs DPS, which I won't post since it deals with parsing.

I've played smn since 2005, I've seen it in many iterations. I'm imploring SE to really think about what can be done to fix this unpleasant experience. I may not play savage and cannot comment to the extent of how it plays there, but as a dedicated casual player, there are huge gaps.