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  1. #11
    Player
    CecMiller's Avatar
    Join Date
    Jun 2017
    Posts
    133
    Character
    Cecilia Miller
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Miralyth View Post
    Couldn't a lot of the flexibility problems for summoner be alleviated by allowing trance to stack up to 2 charges (and reducing its cooldown to 30s)? Tri-disaster could similarly carry 2 charges (with trances restoring one charge), but I'm not sure what a good cooldown would be. Of course, you'd still have to cycle through Bahamut to gain access to Phoenix. I think this would be a good compromise between people who like the current system and people who want to see the flexibility of aetherflow return.

    I agree that summoner AoE being complex is enjoyable, but I don't like its current incarnation. If outburst was an instant spell and did not rely on ruination, I think summoner's AoE would be much more fun, still be pretty interactive, and wouldn't interfere with switching back to single target as much.
    I'm not against this idea at all - your idea is much better than the current situation we're in so it would be a welcome change!

    The change I was suggesting was that, on aetherflow refresh (the same 60s CD it was before), the trance immediately became available for use within those 60 seconds. Having 4.0 SMN aetherflow being the gate between the cooler segments of our rotation (trances/demi summons) not only generates flexibility but increased downtime power and more opportunities to weave to account for any missteps that may have occured. It also re-introudces "rushing" opportunities as something that players can do to express their mastery over a jobs capabilties - this is currently not possible with a hard 60s CD or a hard anything CD. If its available for an entire 60s duration for you to use as you wish, it would be an improvement on the 4.0 design.

    Charges system was one of the first things I considered, but the condition of 60s for Trance as a hard cooldown was the breaking point. This is because it seems like the intention is for it to be a 2 minute rotation and reducing it to 30s as you suggest would lead it to being a 1 min rotation (unless I'm missing something). Further, with the changes to Trances being a hard 60s, our dots are currently forcibly dropped. This is something that would only be alleviated by allowing flexible Trance timings instead of hard trance timings or a reduction in the Trance cooldown from 60s to 50s say. However, any reduction in the Trance CD timer "speeds up" the cycle meaning it no longer becomes a 2 minute rotation as envisioned. This may not be a bad thing, but I think that 2 minutes is what SE has been aiming for as it has remained the same since 4.0 and not changed in any way since.
    (2)
    Last edited by CecMiller; 07-09-2019 at 08:14 PM.
    : d

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