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  1. #9
    Player
    CecMiller's Avatar
    Join Date
    Jun 2017
    Posts
    133
    Character
    Cecilia Miller
    World
    Cerberus
    Main Class
    Summoner Lv 100
    I've seen a few already comment on this but i wanted to add my take on the subject of Ressurection.

    If the spell "Ressurection" is causing our DPS to be dwarfed by so much, I think its time that we make it a healer only spell and be done with it. If both RDM and SMN are taxed with this burden, it makes them more unlikely to be picked post prog and the main job that would be considered for the caster slot would be BLM depending on how big the difference was as faster killer times usually equate to better dps for most jobs. Though this is dependant on the mindset of the community in general and mostly just conjecture as I have no idea how it will go in all honesty as SMN and RDM would still have party buffs.

    For this reason, if such a "Ressurection Tax" exists as some believe it does, I would sooner make it a healer only spell than create such a large difference betweeen the jobs that have the spell and those that don't. There is precedent for this in the fact that threat management is now SOLEY a tank job. There is nothing we can do as a dps to manage our emnity or prevent us from dying first after the tank dies anymore. I suggest we go the extra step and outright remove the ressurection spell from DPS if this contributes to a forced large gap between the 2 raising casters and ther other jobs (not just BLM).

    That said I know that this would be extremely polarizing. I know lots of casters, me included, like to have the ressurection spell to help raise people in a pinch. Removing it from casters would create more difficult raids and do away with any idea of a "Ressurection Tax". Further still, as threat management is now soley a Tanks job, so should be ressurecting the dead for healers (in my opinion). As I said, I would personaly only want this if a "Ressurection Tax" existed which results in the discrepency we now see today between jobs that do and dont. I would argue the same for healing abilities - if they don't result in a dps reduction for their utility, I'm all for them. The second they do, I'm against them.
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    Last edited by CecMiller; 07-09-2019 at 06:21 AM.
    : d

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