You are mistaken in thinking that by mentioning simply AOE and the stats for AOE that they would only consider the AOE capabilities of our class when both the JP side and English side have been more than vocal about what our problems are. Furthermore, I am sure they are not waiting for us to post our stats when they can have a good look at what things are like from their end. The stats I posted were more for the other players of this job and others ffxiv players to understand that SMN isn't in the best place even outside of discussing mechanical changes which requires some knowledge about the job itself.
Thee main focus of the entire thread has been to discuss the mechanics that are hindering our job and, in so doing, discuss how we can fix these issues which impacts both single target and AOE. Further, I already posted our single target data in the comment discussing AOE proceeding that post. Not sure if you saw. If the conclusion they draw from reading my opening post and the proceeding comments is to buff outburst - that is entirely on their own inpetitude in understanding the job. This is why I, in addition to discussing the problems of single target, discuss the problems with AOE aswell as it is always worth highlighting.
Thankyou for your suggestion to compile my thoughts and decide on specific problems I'm seeing and give specific ideas on how to fix them. I think you'll find my opening post does exactly that.
My main solution was already given, but I will quote it again. This can be modified and expanded on pretty easily. The problem stems from the "must be in combat tag" associated with aetherflow and so dungeons will naturally feel worse unless they give us charges to go along with it.
While true a few jobs did get hit in that department, several other jobs still require some pre-pull setup and, as I recall, the whole goal was to reduce the wait time for parties who raided and had a SMN/SCH party member. There is always going to be a pre-pull wait time regardless due to some jobs having pre-pull buffs they need to take care of. They could always add "cannot be used outside of combat" to all of these abilities and yet they all got a pass. See BLM, RDM, DNC as some examples if they want to play optimally (Sharpcast, Acceleration, Dances). Having this with SMN was no different besides a longer wait.
There is no way to know this is a "hard stance" by SE as you claim it to be. However, if there was to be one, the solution would be just to start with 0 stacks as before and use the system in my opening post that I have just quoted. Aetherflow would simply be a first weave - thats about the only change from a raiding stand point.
However, this system doesn't work as nicely in dungeons where there is no target as we cannot refresh Aether and that might be fine. Previously in stormblood, we could go through a dungeon and have 3 stacks and be able to use another 3 stacks when AF was back in quick succession if we rushed DWT for a grand total of 6 stacks used in a short time frame. As a result, I would possibly give Aetherflow 2 Charges to bring this back to dungeons, and if needed, give it a short re-cast timer so that it cannot be re-used in quick succession in the opener in a raid setting. If this seems too radical of a change, then they could do something similar to what they have done with the current DWT/FBT. DWT cannot be used outside of combat, but FBT can. If Energy Drain generates DWT and is not able to be used outside of combat, let Energy Siphon (the upgrade to energy drain as suggested in my opening post) which could now make FBT active on use be able to be used outside of combat. Another suggestion could be to basically have the polygot system for stacks. Just create button to maintain the Aetherflow time that would keep ticking to give us stacks. However this would be a big rework when a solution is more obviously generated by looking at 4.0 SMN and the suggestions already given.



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