Quote Originally Posted by Irisdina_Wiloh View Post



I can only hope we get some adjustments when Savage is released because as much as I love Monk, I almost want to just level up Samurai or Dragoon because they seem far happier with their changes and at least have a job identity, something Monk seems to have lost despite the inclusion of GL4.


TL;DR - Monk has regressed and is now painful to play in most content pre 80 and even then dungeons and some fights are not much fun due to changes to skills, clunkyness of new skills and overall fight design causing unavoidable downtime causing you to start from zero GL unless you have specific skills for keeping your stacks. The interaction of new skills with the Monk rotation are not interesting or fun and leave Monk feeling like an after thought that no one in SE knows how to play or balance.
Agreed. My biggest annoyances are being punished for things I can't control(downtime because boss jumps, boss randomly turning causing missed positionals, etc). I still have fun with it, but no other class is punished as much as MNK for the boss going invincible. I started leveling up SAM yesterday, going to see how that feels and maybe make the switch.