80 now and I do enjoy SSS for the utility. Just beat Titania and going through MSQ and doing roulette further enforces Mnk's single biggest issue right now is GL, and I kind of just have to ask.... why?
Yoshi even stated he wanted Mnk to use SSS/TK before phase changes or when the boss becomes untargetable. However TK eats GL for a measly 330 potency. Regardless of your opinion on this, without PB there is a minimum 12 second build up to get back to full power. Is ANY other class punished this hard for using their abilities? This isn't even considering that some fights just make it very difficult to maintain GL while reacting to mechanics.
I admit there are plenty of times I've thought going through "If I had anatman or SSS I'd keep GL" which further begs the question, why are these 80 abilities? The utility they provide, why is this all at 80? Even if we consider "well ShB is new, when they add more stuff it won't be so bad." but it will. There will always be dozens of things pre-80 where is Mnk becomes extremely cumbersome to play. I mean lets just compare to other classes. ( I only have played Sch/Mch at 70 so forgive if I misunderstand some mechanics)
Mch gets an upgrade to their drone. A nice addition, makes you feel more powerful but certainly can be without it under 80.
Sch gets Seraph. Again a nice added addition that makes your job easier, but not troublesome without.
Sam gets a powerful attack that works off a skill they already have and use. Not something that helps define their core play.
Rdm gets an attack that combos off something they already use.
Pld gets something that again combos off an ability that is part of their regular rotation.
My point being, it feels like Mnk got shafted hard, and it seems almost entirely balanced around Lv.80 now.
While I do think a couple oGCD to help maintain GL would be nice, it doesn't fully address the issue that sometimes enemies disappear for just slightly more than 12-13 seconds making maintaining GL nigh impossible (with server lag) and forcing you to rebuild stacks. Even with Anatman, that's still a good 10 seconds to get 4 stacks which would increase as levels increase (I imagine 5 at 100 if that ever happens).
What it should be is a single oGCD, hard time 1-2mins that flatly states "Maxes GL stacks" that way regardless of stance you're in, regardless of level, you are fully ready to fight. If one were to argue this would be too strong, why? What advantage does Mnk have over other DPS at max GL stacks? Are we immensely more powerful than other DPS when full stacks? If the answer is no, which it almost certainly is, than Mnk is weaker than every other DPS while not at max stacks and again the question is, why? Why does Mnk alone have such a huge burden on their general play?