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  1. #21
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    80 now and I do enjoy SSS for the utility. Just beat Titania and going through MSQ and doing roulette further enforces Mnk's single biggest issue right now is GL, and I kind of just have to ask.... why?

    Yoshi even stated he wanted Mnk to use SSS/TK before phase changes or when the boss becomes untargetable. However TK eats GL for a measly 330 potency. Regardless of your opinion on this, without PB there is a minimum 12 second build up to get back to full power. Is ANY other class punished this hard for using their abilities? This isn't even considering that some fights just make it very difficult to maintain GL while reacting to mechanics.

    I admit there are plenty of times I've thought going through "If I had anatman or SSS I'd keep GL" which further begs the question, why are these 80 abilities? The utility they provide, why is this all at 80? Even if we consider "well ShB is new, when they add more stuff it won't be so bad." but it will. There will always be dozens of things pre-80 where is Mnk becomes extremely cumbersome to play. I mean lets just compare to other classes. ( I only have played Sch/Mch at 70 so forgive if I misunderstand some mechanics)

    Mch gets an upgrade to their drone. A nice addition, makes you feel more powerful but certainly can be without it under 80.

    Sch gets Seraph. Again a nice added addition that makes your job easier, but not troublesome without.

    Sam gets a powerful attack that works off a skill they already have and use. Not something that helps define their core play.

    Rdm gets an attack that combos off something they already use.

    Pld gets something that again combos off an ability that is part of their regular rotation.



    My point being, it feels like Mnk got shafted hard, and it seems almost entirely balanced around Lv.80 now.

    While I do think a couple oGCD to help maintain GL would be nice, it doesn't fully address the issue that sometimes enemies disappear for just slightly more than 12-13 seconds making maintaining GL nigh impossible (with server lag) and forcing you to rebuild stacks. Even with Anatman, that's still a good 10 seconds to get 4 stacks which would increase as levels increase (I imagine 5 at 100 if that ever happens).

    What it should be is a single oGCD, hard time 1-2mins that flatly states "Maxes GL stacks" that way regardless of stance you're in, regardless of level, you are fully ready to fight. If one were to argue this would be too strong, why? What advantage does Mnk have over other DPS at max GL stacks? Are we immensely more powerful than other DPS when full stacks? If the answer is no, which it almost certainly is, than Mnk is weaker than every other DPS while not at max stacks and again the question is, why? Why does Mnk alone have such a huge burden on their general play?
    (3)
    Last edited by silverdragontyr; 07-05-2019 at 03:54 AM.

  2. #22
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    I'm only 79, but I've been a monk main all my XIV life and the only 2 things I want changed is speed, AND atleast one more OGCD. Well that and make TK useful.. no not like the TK opener.. I mean like turn TK into an oGCD that DOESN'T kill my stacks. Let me have speed trait that'll start me off at SB speed and have the stacks speed me up from that point. It just sucks as at this point the only issue I have with monk is how slow I am until I hit GL4 and unless I'm in a nonstop fight... it doesn't last.
    (2)

  3. #23
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Monk main since 2.0. I’m so bored with monk this expansion. I for the first time ever changed mains. Lost 3 oGCDs. Bootshine buff is suppose to make up for the loss of one or some of those. I’d rather go back, cuz bootshine still is used when it’s ment to be used. Causing basically just a loss of a move that’s damage was just added to the rotation. While I like the aoe chakra spender it also doesn’t add a oGCD, cuz it’s shares with forbidden chakra equaling out to same APM. And then Anatman doesn’t do damage so it’’s situational. What was the point of Anatman? Cuz lowered cool down on perfect balance was fine. So was riddle of wind. I think Anatman was introduced to kill tornado kick rotation intentionally.

    All I do is spam weapon skills, buff up cuz RoF and Brotherhood same cool down, do all my 3 oGCDs in that window. And use elixir field 2 times out of window. Rinse repeat. Boring.
    (1)
    Last edited by Critical-Limit; 07-05-2019 at 05:20 AM.

  4. #24
    Player
    Jack-Rakan's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    13
    Character
    Z'rei Cipher
    World
    Moogle
    Main Class
    Pugilist Lv 70
    I would like to say something about TK's potency.

    Apparently the tootip is wrong and hasnt been fixed at all and the potency is actually closer to 420 or something.
    Just thought to have this out.
    (0)

  5. #25
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    riddle of earth, anatman and SSS all solve the problem of GL retention w varying success

    anatman is mostly fine (feels weird to use it in opener but w/e), SSS however feels clunky and slow due to it being on the GDC, clashing with your regular opo/raptor/couerl moves. If they adjusted the skill to an oGDC and maybe make it a disengage skill (like the backstep pvp move) it would get a lot more use

    also the lack of skillspeed on gear despite RoF still giving us a slow debuff rustles my goddamn jimmies why would you do this
    (1)

  6. #26
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    Before I was upset and annoyed with Mnk 5.0 so far. Giving us GL4 then nerfing a majority of our skill speed is honestly a slap in the face that gets me kind of mad. Just changing my belt, one piece; My GCD in GL4 went from 1.8 to 2.1. I'm about halfway thhrough the story I believe with il403 gear, I've been melding sks and still remain about 1.87 which I'm pretty sure is where I was in SB in il400 gear without GL4. I'm hopeful it will get better, but giving us an ability whose focus is to increase speed, then taking away our speed negating the ability is beyond foolish.
    (1)

  7. #27
    Player
    Saito_'s Avatar
    Join Date
    Dec 2013
    Location
    Ul'Dah
    Posts
    33
    Character
    Saito Sagara
    World
    Odin
    Main Class
    Monk Lv 80
    For those who want "more to do": How'd you feel about having meditation untied from our GCDs but forbidden and enlightenmenton a 30 second cd with the passive chakra generation trait being removed for Purification, wich grants max GL stack at a 120 sec cool down?
    Gives us some buttons to press during our regular combo, more control over our Chakra stacks and a choice on how/if to spend them.
    (0)

  8. #28
    Player
    stormiekni's Avatar
    Join Date
    Jul 2019
    Posts
    14
    Character
    Stormie Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    I do note that TK pot is technically wrong on the tool tip however even at 420 combo'd with SSS 400 - 820 POT to lose 4-3 GL stacks is completely not worth it.

    I really think the biggest issue we have is we have a Gauge spender that feels awful, it feels awful not particularly because its underwhelming to use damage wise it is because we have no quick way of building our Gauge up again and our Gauge is far more important to our damage than any other Gauge in the entire game. They have moved almost all classes to Gauge gain then spend because as they stated themselves "It feels good" well we are stuck in MCH limbo where we have to maintain our gauge not as bad as MCH 4.x but with how much all the other Jobs evolved it feels that way especially since it is a step backwards from what we had previously.
    (0)

  9. #29
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    Not only is building GL one of the biggest hurdles for Mnk entirely, back to TK remember this... it's not auto crit. The fact that BS auto-crits, now with LF boost almost completely invalidates TK. The ONLY time you would use it is if you KNOW you can end the fight with no future fights or you KNOW you will have 12 seconds downtime without any need to dodge to use Anatman to recover and only at 78+ content. That a pretty big freaking caveat on a subpar skill.

    I also agree Chakra needs to be more ingrained into our kit. Honestly the meditation being on GCD needs to go away. It needs to be a straight skill. "When used gives meditation buff. You will recover Chakra ever few seconds while under the effect of mediation". Then add more ways to spend Chakra as well as spend before having max. I can't tell you the amount of times I've had 4 chakra in battle but don't want to use meditation to offset further WS use.

    Forbidden Chakra - Delivers an attack with a potency of 75 for every chakra expended.

    Crit Chakra - Increase critical hit rate by 5-10% for every chakra expended.

    Speed Chakra - Increases overall attack speed by 2% for every chakra expended.

    Random ideas off top of my head but you get the idea. Make Chakra an integral part of Mnks kit. Makes you judge more what is the best way to expend Chakra at any given moment.
    (3)

  10. #30
    Player
    stormiekni's Avatar
    Join Date
    Jul 2019
    Posts
    14
    Character
    Stormie Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Not sure what they can do with Chakra but it def feels lack luster to put mildly. Without IR even with 70% chance feels horrible, it is also another reason we NEED to prioritize BS over anything else because it is an auto crit. I barely see it as a move its something i get to use fairly infrequently throughout a fight at least the combo before with IR + Brotherhood it felt good.
    (0)

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