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  1. #1
    Player
    ConfusedLemur's Avatar
    Join Date
    Jan 2014
    Posts
    2
    Character
    Kinaga Ra
    World
    Spriggan
    Main Class
    Marauder Lv 77
    Honestly... this may be controversial; but just remove Greased Lightning speed increase and make that a permanent trait. Keep the stack building for damage, but make the speed an 'always-on' thing

    The single most frustrating element of the class is building these stacks up. From the very beginning of levelling monk, the first thing you are struck with is how impossibly infuriating playing the class is if the tank isn't chaining mobs together (I main tank, and chaining mobs in such a fashion that is conducive to monk isn't always possible.... in fact is rarely possible as you can at most, chain 3 series of mobs together before an obstacle presents itself, like a boss room, or a blocked door/path)
    Got your stacks? Too bad, it's a phase change, start again.

    The satisfaction of monk comes from its skill speed, so seperate the speed increase from GL and make it permanent, whilst keeping the stacking damage from it a mechanic you can build up. Then you have the speed to reach max greased lightning in a shorter time frame whilst also maintaining the satisfying skill speed


    [Edit; apologies, I was directing criticism at the classes function overall, not the current issues main-monks have with the class. My suggestions would do little to alleviate the 'dps' issues.]
    (4)
    Last edited by ConfusedLemur; 07-04-2019 at 05:41 PM.

  2. #2
    Player
    ValStormbreaker's Avatar
    Join Date
    Jun 2018
    Posts
    124
    Character
    Valkyria Stormbreaker
    World
    Coeurl
    Main Class
    Monk Lv 91
    I don't disagree with you there, but I'm just trying to be as realistic as I can be with what the most simple, straightforward and practical/cost effective changes we're likely to get in the immediate future. As much as I'd love a total rework (which this was the opportunity for, what with the battle system changes), it's unlikely we'd be getting any of that before 6.0. So, based on what we have right now, I just feel like getting Somersault and Axe Kick put into PvE would immediately fix the huge glaring problems with the rotation as it is now, and is the quickest short-term solution without doing a deep-dive into hardcore number adjustments for everything, or reworking core aspects of the job.

    Everything else is to me a valid talking point but one best reserved for a later date after these more high-priority fixes are implemented in the short term, where we can sit and properly re-evaluate core aspects of the job under microscopic scrutiny. With the immediacy of the Eden raids coming in a week and a half, and the Savage raids coming two weeks after that, there isn't enough time to deliberate on overhauling the job to that degree, or even considering newer traits or heavy rebalancing. It needs something quick, simple and cost-effective in the here and now so MNKs can have a better sense of comfort once the raid hits, and these two oGCDs would provide that. It'd a) give an immediate stack of GL, and b) give you something to do in those windows where you'd be bored with nothing else to push since when they culled stuff from SB, they took a tad too much off the top. It's these oGCDs that help these jobs get a sense of speed and variety when woven in-between the GCDs, after all.

    For now I think this is the best, simplest, most effective and inexpensive course of action we can get in the near future to alleviate the major woes, which are points a) and b) written above. MNK will feel faster if it can have more to weave with, even with the GCD slowed down with certain gear and melds. But it needs that and something to give it a GL stack. So this is my recommendation.
    (2)

  3. #3
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ConfusedLemur View Post
    Honestly... this may be controversial; but just remove Greased Lightning speed increase and make that a permanent trait. Keep the stack building for damage, but make the speed an 'always-on' thing
    Have we really dropped to this point where were saying, hey, let take out everything Monk was about and just start again.
    (0)

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