I feel like a lot of issues could be resolved with just our traits alone. We have 7 traits right now that really only need to be 3. The 2 Enhanced Greased Lightnings shouldn't be traits and you should just be able to go into GL 3 the second you get the ability. Deep Meditation should only be 1 trait at 70% chance instead of 2 traits. Enhanced Tackle is really odd since all it does is give 2 charges to our tackle. This really isn't a trait and the other classes have their charges just built into the ability. That just leaves Enhanced Fists of Fire, Deep Meditation II, and Riddle of Wind. That gives room for 4 traits to mess with.
1. Wind Tackle - Upgrades Shoulder Tackle into Wind Tackle. Wind Tackle grants Greased Lightning. Maximum Charges: 2
2. Enhanced Mantra - Mantra will also now give Chakra Focus to all players. Chakra Focus Effect: 30% chance you open a chakra when party members under this effect executes a spell. Duration 15 seconds
3. Enhanced Fists of Earth - Fists of Earth will halt the expiration of Greased Lightning. You cannot gain anymore Greased Lightnings or Chakra while in Fists of Earth
4. Chakra Overflow - Upon using a skill that requires Chakra you have a 50% chance to gain Chakra Overflow. Chakra Overflow Effect: Six-Sided Star's recast timer isn't applied to all other weaponskills. Effect expires on use. Duration 15 seconds
With these changes, I'd think it would fix a decent amount of Monks problems. It would fix our ability to get stacks of GL and lets us use Tornado Kick again, gives more chakra that isn't relied upon our party having physical dps, lets use hold GL while doing moving mechanics and in between pulls, and gives a reason to use Six-Sided Star more often. I would say there's 3 abilities I'd like to tweek though. First would be Brotherhood needs to just hit all party members. There's always some Bard or Machinist that loves to be at max range. Twin Snake's damage buff needs to be like twice as long. It's annoying to have to constantly use our weakest move to keep that buff up. Finally Fist of Wind needs to have a passive 5-10% skill speed added in. GL4 should be significantly faster than GL3.