(continued from my previous post) This is because they removed the thing where you could mediate 5 times and go into an instance or teleport to a zone with your chakra stacks intact. Now, if you walk through a door you lose all 5 stacks and have to meditate all over again. So pre-pull setup is obnoxiously long.

No matter how you spin it or adjust it... the ultimate truth is it needs two more oGCDs where at least one of them gives a GL stack, and there's no way around that. But luckily they have these depricated moves from PvP which are good to go and give the stacks, and can be integrated at low dev cost. So it's a simple solution IMHO. Change nothing else. Just put Somersault and Axe Kick into PvE. Give them 120-second cooldowns. Do this and all of the other MNK complaints with 5.0 wash away instantly. Easy peasy. No need to make this more complicated than it needs to be.

As for a fix that would allow TK and SSS to be used more optimally together... if SSS maxed out your stacks instead of just the duration but just required at least one GL stack to work, then you could TK > Snap Punch to begin your recovery rotation, and then use SSS at one GL stack and the potency loss from being at only one GL stack makes it like a faux-TK. Then they'd share a sort of yin and yang style relationship, where one taketh away the stacks and the other giveth back. This would simplify a double-TK(ish) opener for the people who thought it was too complex/convoluted so it's simpler to do, and provide more creative options for more skilled players who never had any issues with the double-TK opener to begin with. Everybody wins.

Either way I really feel like two oGCD as previously described should be mandatory, and we absolutely need more SkS. Even with an SkS of 3k I'd still say we need those oGCDs. SkS isn't enough. It's required but not enough.