Quote Originally Posted by Saito_S View Post
I would absolutely love it if the ratio of aggressive vs. passive enemies were more like 25/75. But I doubt this is going to happen. "Overworld enemies that attack you if you get near them" seems fairly heavily entrenched in the design philosophy of this dev team, either because of tradition in MMOs, or calling back to traditions of "random encounters" in your classic FF-style JRPGs. Or a combination of both.
Yeah, it's only a minor thing really but I would like it if not all enemies were aggressive. Be a bit more immersive.

It's not like mobs in the overworld matter, you can outrun all of them anyway, and they don't gate anything that I've seen so far, that function appears to have been replaced with actual gates now.