Results 1 to 1 of 1

Thread: DRK Feedback

  1. #1
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71

    DRK Feedback

    Here are some of my issues and how I want to fix them.

    Blood Gauge skills are boring. They are also linked to our "Big CD" Delirium and the interaction there is also, you guessed it, boring. Also mana is a little annoying right now. So lets try to approach those 3 things with 1 change. (I am sorry to say I don't think they will be remaking Delirium so lets try to make it feel better.)

    Suggested Fix:

    New Trait: Bloodrage - Spending Blood Gauge grants 5% haste for 10 seconds. The haste effect stacks 3 times and can be refreshed.

    This promotes a more active gameplay style with the reduced GCD and increases mana over time. This also lets Delirium feel great after a immunity phase to get back to max stacks. On the note of Delirium, here is my suggested fix for that.

    Delirium - Duration reduced to 8 seconds and MP gain increased slightly.

    The last 2 things I would like to see are slight changes to Carve and Split and Salted Earth. I would like to see them changed slightly.

    Carve and Split - Cooldown reduced to 45 seconds and potency reduced to 400. (The other idea is that instead of reducing the CD, just allow the CD to be reduced by Skill Speed and Haste.)

    Salted Earth - Gain 100 mana per second while standing inside the AOE.
    (1)
    Last edited by Trayes; 07-03-2019 at 05:58 AM.

Tags for this Thread