Straight to the point.

1/ Celestial Oposition/Intersection are the pinnacle of boring spells. They need to have some kind of utility other than healing. Just anything, Earthly Star is a good example of interesting spell.

2/ Why Sects are even ingame still other than for Lore reasons? After the removal of Protect, those seem to fall into the same bag. Spells you want to cast everytime you enter a dungeon.

Here is a wild idea, just an example of how they could add more interesting synergies to Astrologian.

Remove the ability to select Sect and let us get a Sect depending on how we play our cards. Instead of having Divination give a damage buff, make it give us a Sect for X time empowering our spells and actually forcing Astrologians to make use of cards.

Again, just an idea. Not supposed to be balanced or anything.

3/ Tune down mana cost from spells and increase CD on Lucid Dreaming. Not sure whats the philosophy behind this change they made. Feels like they are trying to force us into using Lucid Dreaming all the time. Its like they wanted to add a hard cap into how many spells we can cast per minute.

4/ Cards and abilities related to cards really need to be totally out of GCD and queue like they did before.

5/ With the addition of charges to spells why does Play even exists? We could save 1 spell slot having Draw keep the card while it still recharges and the same goes for Minor Arcana.

6/ Collective Unconscious. Its weak and miss utility. Compared to other healer spells (Asylum / Sacred Soil) its the higher level one and still the weakest. Its area might be the smallest aswell (not tested)


7/ Last but not least. AST damaging spells are the weakest compared to other healers. We got Lord of Crows damage removed and Earthly Star is not a reliable way of dealing damage + it has very low damage. Sure we can use cards on us but the amount of time we spend Drawing/playing them doesn't add in solo content where enemies dies within 10 seconds.

Also is worth noting that Astrologians don't get damage spells after level 45 (you start at 50 this job) You just get upgraded versions of what you already have.


Thats all for now. Not saying they should change everything I mentioned. Just feel like those things could use some rework to make Astrologian fun to play.