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  1. #31
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by inhaledcorn View Post
    I was thinking Flamethrower becomes an ability for the turret since we lost an AoE turret.
    Dropping a flamethrower turret and continuing to do our normal thing would be awesome. I hadn't even thought of that. Rook/Queen is trash for AOE pulls. RIP Bishop buddy.
    (2)
    Last edited by Raldo; 07-13-2019 at 04:57 AM.

  2. #32
    Player
    LunaProtege's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Luna Protege
    World
    Phoenix
    Main Class
    Gunbreaker Lv 80
    One can argue that MCH being more fast passed is more fun... Sure... But it doesn't have to be more fast paced in a way that makes it feel like you're tripping over your own shoes. Between the conflict between Air Anchor and Drill that make it difficult to have a clean rotation, and the Wildcharge phase being reduced to "Spam Heat Blast and pray the richocette/Gauss shot buttons register", its less "fast paced" and more panic inducing.
    For me, old MCH actually DID feel fast paced; it felt like every other rotation you were unleashing all your energy at once in a rapid fire, and afterwards you got to cool off. Where others thought it was inconsistent, it felt like the Job gave you all the tools you needed to MAKE it consistent.
    I'll grant that the old heat gauge isn't as good as how the new one works, just by nature of being activated rather than being automatic... But that's low comfort when I'm wrestling with such questions as:
    1) How many combo lines to use between one Drill or Air Anchor and the next?
    2) There's a gap between when Drill finishes cooldown and when Air Anchor finishes cooldown, is there time for a full combo in there?
    3) Given last I checked, Queen Automata adds to Wildcharge, how do I consistently get Queen Automata activated in time for Wildcharge?
    4) How often should I expect to use Overheat while Wildcharge is on cooldown?
    5) While using Overheat, is it better to just spam Heat Blast for more Gauss shots? Or should one use the normal combo?
    Basically nothing lines up cleanly, and it feels chaotic... Which is fine... For about ten minutes; when you realize your attention has been drawn away from the fight itself to a bar of abilities you're never sure when they're going to be off cooldown, and a pair of bars that you're constantly trying to use up before they're filled up and you waste resources, regardless of the ideal time to use them.
    With old MCH, everything lined up. You had two reliable cycles of combos a minute thanks to Reload, and one of them was reserved for Wildcharge. There was enough time to fish for a SINGLE combo rotation between reloads, and with the short timer of Quick Load, you could easily be sure to force it up to third if the first one proc'd on its own; and if it didn't proc in the first couple, you could just use that time to refresh Hot Shot and cool off the gauge so it didn't overheat.
    Needless to say, Gunbreaker feels a lot more like old MCH, so if anyone is nostalgic for old MCH due to how chaotic the new version is... Well... That's a pretty good Job to go with for now.
    (1)
    Final Fusion XIV

  3. #33
    Player
    battleshadow66's Avatar
    Join Date
    Mar 2019
    Posts
    68
    Character
    Matthew Tribal
    World
    Behemoth
    Main Class
    Reaper Lv 90
    My only issue with the class right now is Flamethrower. Really should just be another DoT, like Bioblaster.
    (1)

  4. #34
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    I'm enjoying the class right now, but it's only lv44 so far.
    Not exactly representative of its end game play style.

    The main reasons I never tried the class until now however is the absolutely awful things I constantly heard about playing it (wild fire and gauss barrel being particularly frequent topics of complaint), and it should have been called something more along "gunslinger" for how focused on shooting it was over.... you know, machines.
    (0)

  5. #35
    Player
    LunaProtege's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Luna Protege
    World
    Phoenix
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Orbus View Post
    The main reasons I never tried the class until now however is the absolutely awful things I constantly heard about playing it (wild fire and gauss barrel being particularly frequent topics of complaint)
    I have never understood these complaints, and I continue to not understand these complaints. The only change I would have made to the old WildFire would have been to make it last even a second longer so I could get one more attack in; and the only change I'd have made to Stormblood's Gauss Barrel would be to have made it possible to overheat on command.

    ... One out of two ain't bad.

    I also had no problems with the Heavensward Gauss Barrel... It wasn't great, but it was okay; I was used to playing a caster by that point, so it wasn't really a problem for me at the time.
    (1)
    Final Fusion XIV

  6. #36
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I love the new MCH. I think it's better than HW MCH for sure. I'm still level 72-ish but I'm having fun playing it.

    It's pretty simple, straightforward but engaging for a job with high APM, but I can see why some people dislike it.

    There's a few issues though like Hypercharge being super ping reliant. I'm fortunate to live by the west coast so this isn't an issue for me, but adjustments would be appreciated.

    Then there's Flamethrower. It doesn't really sit well with your AoE skills. I'd like to see it have some synergy with Bio Blaster or have increasing damage the longer you use it maybe.

    There's a few more like Drill/Air Anchor disrupting the flow of your combos and the Automaton Queen wasting 5 seconds of its time with the summon animation, but I think they can easily make some adjustments for those. Other than that, I think it's a pretty solid Job and I might main it if I find avoiding AoEs as BLM too stressful, who knows.
    (1)

  7. #37
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I will never stop loving MCH but 5.0 MCH isn’t perfect but welcome change

    There’s gotta be a better way to get the full power of wildfire, and does it really need a 120 CD? That’s just ridiculous considering you can do just as much damage with a Reassemble skill, unless I’m doing it wrong since I’m still covering every nook and cranny of the job rn
    Setting off wildfire in 4.X was so much more satisfying than now

    Flamethrower feels so weak, maybe cuz I don’t see the damage idk, no clue how one would buff this, maybe generate heat????

    MINOR nit pic change Hot Shots name!

    Hypercharge with Heat Blast feels, clunky. All your moves get a pathetic potency buff but it’s mostly used to spam Heat Blast to reduce your Battery skills CD. Why can’t I just use my normal combo instead of Heat Blast, 100% welcome but Heat Blast feels so uneeded If reworked. Would’ve been awesome to have that speed and reduced CD skill with your main combo instead of pressing one skill

    A AOE battery boosting move that shares CD with Anchor would be nice maybe, Noiseblaster?

    Gimme Dismantle back Plz! I miss my wrench, also some distinction between Samba, Tactician and Troubadour to not make them feel like a Role skill and actual moves

    Oh! And maybe a Aoe Wildfire? Because wildfire isn’t exactly doing it for me for multiple enemies
    (0)

  8. #38
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Burningskull View Post
    I actually don't like MCH. I think it's better than it was don't get me wrong. I just doesn't feel like it flows well... Clunky I guess is the word. I like that they are moving toward using machines instead of guns but then you still have things like Gauss Round and Ricochet and Hypercharge and Heat Blast. To top it off half your new machines are just AoE versions of single target abilities so you only really use the one. (That being drill.) I also don't understand the point of Wildfire as it basically does the same amount of damage as a regular Drill most of the time.
    First half seems to be a personal issue of yours since you don't agree with the aesthetics of the job retaining gun-oriented skills. And that's okay, but they work, that's the important part. As for just using Drill, you don't simply just use Drill. The whole reason Bioblaster and Drill share a CD is so one is used for AoE and one is used for ST damage, you're not meant to use both altogether. Wildfire is just extra damage, I'm not sure why you're pointing it out as an issue when Wildfire is on a 2min CD (which should be used with Hypercharge, mind you) while Drill is on a 20s CD.

    At this point, the only issue with the job IMO is Flamethrower being absolutely useless once you hit 72, and even prior to 72, you'd be better off just using Spread Shot.
    (0)



    Baby, tell me, what's your motive?

  9. #39
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,278
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I love the class a lot for someone who loves playing the techie class for DPS n such like when I played GW 2 Engineer, this honestly feels like they did MCH a solid with how many gadgets and tools and what not that they added, it's my favorite DPS class and I love blowing stuff up. My only complaint is Flamethrower it's underwhelming and I'd rather just use Bioblaster+ Spread Shot/Auto-Crossbow for AoE rather than use that.

    Thank you SE I can finally enjoy MCH after all these years.
    (1)

  10. #40
    Player
    White_Wolf_X's Avatar
    Join Date
    Aug 2013
    Posts
    619
    Character
    Fang Wolfheart
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Only part about machinist i don't like atm is Flamethrower, would be alot better if it was made into a robot ( or something ) you place and then it use "Flamethrower " in a cone infront of it.

    Or just remove Flamethrower and give us Bishop back.
    (0)

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