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  1. #31
    Player
    Eriane_Elis's Avatar
    Join Date
    Apr 2018
    Posts
    583
    Character
    Eriane Elis
    World
    Exodus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zeonx View Post
    People who try to defend the high priced teleports make me laugh.

    To the person who said it helps the market board, not anymore it don't not since wanderer's come and things get lower my stuff takes longer to sell then I am basically undercutting the cutters to make ends meet and on top of that spending tons of gil telelporting yeah I could use tickets cut prices in halve yeah I could use flame guild to use the price cut thing but its still 500 gil a pop then by the time my items sell I am in the hole more than I sold.

    especially for people who are late to the crafting scene also noticed armor seems to get damaged even more than usual so I am also paying that.

    of course someone will come in and try to reason or soften the comment oh but this and that don't wanna hear it I am sure you have tons of gil doesn't matter what you spend right, me I spam dungeons to stay a float luckly but quickly burns me out luckly I don't own a house so I can quit any time I want.
    High price? Please, you've never played GW2.... You can teleport all day at 999gil and it still won't be putting a dent in anyone's coin purse except new players. But by the time they reach areas that require that high fee, then they can afford it anyway, it's not much gil. I'm just surprised that the fee isn't greater than what it is. But if you are cheap, you can always walk from place to place. In BDO you can't teleport but have to ride mounts. I think they may have added air ships by now (maybe?) but my point is, everything is handed down on a silver platter in this game and people still complain which is crazy.
    (2)

  2. #32
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    You used to have to farm up this whole separate magical currency to use aetherytes because teleportation wasn't an easy thing. Now, after the calamity, the land is so saturated with aether that the old currency was no longer needed to make teleportation work. However the damage to the city-states was so great following bahamut's rampage, that they have decided to charge a teleportation tax to help with their rebuilding, and the cost is calculated based on proximity.

    That's the lore explanation of it, anyhow.
    (0)

  3. #33
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,450
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    999 gil a paltry sum? Not for me, Even though I have a bit over 11 million (Started in January), I'll use a ticket if the teleport price is over 250.
    Before I learned about the Aetherite tickets a couple months ago, I'd travel to my destination via airships and mounts if it was over 200 gil, and tried to limit the 300g trips to Kugane to one a day.

    Personally, I think it should be free if you initiate the trip by clicking an aetherite, but still pay if you do it in the field. (convenience fee.)
    (0)
    Last edited by SamSmoot; 07-05-2019 at 07:11 AM.

  4. #34
    Player
    DrFlesh's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Misha Reines
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jpec07 View Post
    It makes no sense from a lore perspective. We’re following our own aether trails using our own magical ability. Not to mention, who are we even paying? Is Hydaelyn rifling through our pockets?

    It makes no sense from a gameplay perspective. The paltry sums (topping out at 999g) are inconsequential, and far less than what we’d earn from a leve or quest, even as early as level 10. If the intent was to make teleportation a rare thing when you needed to go from one region to the next, the price should have been higher from the get-go. As it stands, it’s basically free, with players (myself included) teleporting with great frequency.

    So why is there still a gil fee associated with teleportation via aetheryte? As far as I can tell, it’s just a holdover from 1.0 that no longer serves any purpose.
    the only part that doesn't make any sense is that is too cheap, this game has 0 gil sinks so people don't even know how to manage/make money, imo teleport prices should cap at 5k or 10k
    (1)

  5. #35
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Enkidoh View Post
    Because that's exactly what they are - you're not paying for the actual teleporting lore wise, you're paying off the loan the citystates took out to rebuild and maintain the aetheryte that acts as a beacon for teleporting to (without that, you would get lost in the aetherial sea with no way out). Of course the credibility of this lore is stretched a little in places like Zenith that supposedly have not had a mortal use them for centuries and have no guards or attendents at all (and even then, why didn't those aetherytes explode in the Calamity too?), but... suspension of disbelief is needed here.
    Probably part of the reason we pay for teleports for places that don't have anyone to actual collect from is out of superstition. Its actually the lore reason for the Chocobo rides as well in places where there is no Chocobokeeper.
    (1)

  6. #36
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Jpec07 View Post
    It makes no sense from a lore perspective. We’re following our own aether trails using our own magical ability. Not to mention, who are we even paying? Is Hydaelyn rifling through our pockets?

    It makes no sense from a gameplay perspective. The paltry sums (topping out at 999g) are inconsequential, and far less than what we’d earn from a leve or quest, even as early as level 10. If the intent was to make teleportation a rare thing when you needed to go from one region to the next, the price should have been higher from the get-go. As it stands, it’s basically free, with players (myself included) teleporting with great frequency.

    So why is there still a gil fee associated with teleportation via aetheryte? As far as I can tell, it’s just a holdover from 1.0 that no longer serves any purpose.
    My understanding from a 1.0 player was that it didnt cost gil back in the day and you should be thankful it does now.
    (2)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  7. #37
    Player
    Windwalker's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    246
    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    The teleport prices are like a fart in the wind when you reach 60 - 80
    (0)

  8. #38
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jpec07 View Post
    It makes no sense from a gameplay perspective. The paltry sums (topping out at 999g) are inconsequential,
    You have no Idea how much gil gets destroyed via teleports. If the teleport cost went away Inflation would rise instantly.
    (1)

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