Get a hunt linkshell and bop some ARR S ranks as they're called.
You won't ever worry about teleportation fees ever again.
Get a hunt linkshell and bop some ARR S ranks as they're called.
You won't ever worry about teleportation fees ever again.
Last edited by KageTokage; 07-03-2019 at 05:09 PM.
It's probably one of the largest gil sinks in the game. Removing it would be harmful to the economy.
You used to have to farm up this whole separate magical currency to use aetherytes because teleportation wasn't an easy thing. Now, after the calamity, the land is so saturated with aether that the old currency was no longer needed to make teleportation work. However the damage to the city-states was so great following bahamut's rampage, that they have decided to charge a teleportation tax to help with their rebuilding, and the cost is calculated based on proximity.
That's the lore explanation of it, anyhow.
999 gil a paltry sum? Not for me, Even though I have a bit over 11 million (Started in January), I'll use a ticket if the teleport price is over 250.
Before I learned about the Aetherite tickets a couple months ago, I'd travel to my destination via airships and mounts if it was over 200 gil, and tried to limit the 300g trips to Kugane to one a day.
Personally, I think it should be free if you initiate the trip by clicking an aetherite, but still pay if you do it in the field. (convenience fee.)
Last edited by SamSmoot; 07-05-2019 at 07:11 AM.
the only part that doesn't make any sense is that is too cheap, this game has 0 gil sinks so people don't even know how to manage/make money, imo teleport prices should cap at 5k or 10kIt makes no sense from a lore perspective. We’re following our own aether trails using our own magical ability. Not to mention, who are we even paying? Is Hydaelyn rifling through our pockets?
It makes no sense from a gameplay perspective. The paltry sums (topping out at 999g) are inconsequential, and far less than what we’d earn from a leve or quest, even as early as level 10. If the intent was to make teleportation a rare thing when you needed to go from one region to the next, the price should have been higher from the get-go. As it stands, it’s basically free, with players (myself included) teleporting with great frequency.
So why is there still a gil fee associated with teleportation via aetheryte? As far as I can tell, it’s just a holdover from 1.0 that no longer serves any purpose.


My understanding from a 1.0 player was that it didnt cost gil back in the day and you should be thankful it does now.It makes no sense from a lore perspective. We’re following our own aether trails using our own magical ability. Not to mention, who are we even paying? Is Hydaelyn rifling through our pockets?
It makes no sense from a gameplay perspective. The paltry sums (topping out at 999g) are inconsequential, and far less than what we’d earn from a leve or quest, even as early as level 10. If the intent was to make teleportation a rare thing when you needed to go from one region to the next, the price should have been higher from the get-go. As it stands, it’s basically free, with players (myself included) teleporting with great frequency.
So why is there still a gil fee associated with teleportation via aetheryte? As far as I can tell, it’s just a holdover from 1.0 that no longer serves any purpose.
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

The teleport prices are like a fart in the wind when you reach 60 - 80
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