^ this is about the gist of it...In 1.0 you didn't use gil to teleport... you used Anima, which was a self-replenishing but limited resource and different aetherytes cost different amounts of Anima, essentially to gate how far and often you could teleport. The Lore resoning for the change in 2.0 is that the Aetherytes in Eorzea were damaged following the Calamity, and the City-states took on a large loan from the Syndicate which is paid as a tax for teleporting (I believe Koji Fox said to just assume there's a friendly attendant taking your money at every Aetheryte Plaza, don't think to hard on it).
In gameplay it serves as a money-sink, since there's already too many ways to get gil for nothing, and telportation, repairs and such serve to keep that gil from wrecking the economy.
I think I oprefer the gil to what we had in 1.x...
It was pretty much a mobile game style stamina system.
You had a limited amount of anima and it regenerated in real time.
I've always just looked at it like tollways!
Simple, do your daily Hunts for ARR, HW and SB (and the weekly rank B Hunts for each for good measure). Then buy a huge stack of Aetheryte Tokens from the Hunt vendors with the seals you accumulate. You'll never have to pay for teleportation again (I haven't in years, I just make sure to do Hunts regularly to keep enough seals stacked up to buy the tokens).People who try to defend the high priced teleports make me laugh.
To the person who said it helps the market board, not anymore it don't not since wanderer's come and things get lower my stuff takes longer to sell then I am basically undercutting the cutters to make ends meet and on top of that spending tons of gil telelporting yeah I could use tickets cut prices in halve yeah I could use flame guild to use the price cut thing but its still 500 gil a pop then by the time my items sell I am in the hole more than I sold.
especially for people who are late to the crafting scene also noticed armor seems to get damaged even more than usual so I am also paying that.
of course someone will come in and try to reason or soften the comment oh but this and that don't wanna hear it I am sure you have tons of gil doesn't matter what you spend right, me I spam dungeons to stay a float luckly but quickly burns me out luckly I don't own a house so I can quit any time I want.
Because that's exactly what they are - you're not paying for the actual teleporting lore wise, you're paying off the loan the citystates took out to rebuild and maintain the aetheryte that acts as a beacon for teleporting to (without that, you would get lost in the aetherial sea with no way out). Of course the credibility of this lore is stretched a little in places like Zenith that supposedly have not had a mortal use them for centuries and have no guards or attendents at all (and even then, why didn't those aetherytes explode in the Calamity too?), but... suspension of disbelief is needed here.![]()
i also like if you use chocobo potter in some place where there is no people around. your char will still put some money in it, just in case.
i like small touch like this
Mostly lore reasons. Pylon maintenance is expensive and thus teleportation is prohibitively expensive too, which is why you don't see many NPC porting around.
Remember 100gil is A LOT of cash for most NPCs out there, our characters are absurdly rich by comparison.
Personally I never cared about the cost past the initial leveling process. Just as I don't care about flying costs in WoW.
100 gil is like..... a dollar.
No, the reason you don't see NPCs teleporting too much is because you can't transport physical goods with you while you teleport, so it's useless for transportation. Also, we do still have anima, but the WoL's anima reserves are basically limitless.
Anyway, the way to avoid paying for teleports that cost too much is to kill your B rank hunts for 2.0 areas ever week and get those nummy nummy free teleport tickets. Never pay 1K for a teleport ever again!
Just wanted to emphasize Catwho's point on Anima, the fact we can teleport day in and day out 24/7 is an INCREDIBLE feat. Teleporting can be very taxing on people as it consumes their anima. So for most people it's not a means of day to day transportation, no teleporting into the coal mines for work, out for lunch, back in, and then back out at the end of the day.
Of course Garleans have made their own magitek transporters, so in a sense they can too, and Ascians as well, but Garleans cannot use our aethernet like we do.
Bit of an aside but it's one of the reasons why I thought maybe something is uniquely wrong with us, as we used to have a very large storage of anima and now we have unlimited. As if we were no longer what we were, eh.. eh..? EH? lol. Maybe I should play more of the ShB storyline it might tell me something. Of course it could just be game design change, lots of other stuff changed back then too.
Last edited by Shougun; 07-03-2019 at 01:56 PM.
I'm just glad it isn't the teleporting spells from FFXI where you had to pay other players just to get somewhere quicker.
Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots
Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV
Get a hunt linkshell and bop some ARR S ranks as they're called.
You won't ever worry about teleportation fees ever again.
Last edited by KageTokage; 07-03-2019 at 05:09 PM.
It's probably one of the largest gil sinks in the game. Removing it would be harmful to the economy.
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